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25: Physically Based Modeling
Monday, Full Day, 8:30 am - 5 pm
West Hall A
For
researchers and implementers who hope to develop a solid
understanding of physical methods as applied to animation
and modeling, and particularly for attendees who want
to implement physically based modeling techniques, and/or
to read and critically appraise technical papers in the
area. Bolstered by the extensive course notes, at the
end of the course, students with good basic implementation
skills should be able to implement the technique, not
by rote but confidently and with understanding.
Prerequisites
A good working familiarity with mainstream computer graphics
modeling and animation. In addition to the usual graphics
math skills (familiarity with matrix and vector manipulations,
and the like), a basic calculus course.
Topics
Modeling the dynamics of particle systems and rigid bodies.
Basic numerical methods for differential equations, including
implicit methods. Simulation of deformable surfaces. Collision
and contact between objects.
Organizer
Andrew Witkin
Pixar Animation Studios
Lecturers
David Baraff
Michael Kass
Andrew Witkin
Pixar Animation Studios |
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