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24: Real-Time Shading

Monday, Full Day, 8:30 am - 5 pm
Petree Hall D

Formerly
titled Approaches for Procedural Shading on Graphics Hardware,
this course explains the techniques behind shading on
current and future graphics hardware, from full procedural
shading on advanced specialized hardware to limited, yet
still surprisingly flexible, shading on unextended OpenGL,
to the latest in PC graphics accelerators. Attendees see
several systems in action and learn the basic techniques
in a series of technology overviews.
Prerequisites
Working knowledge of a modern real-time graphics API like
OpenGL. Familiarity with the concepts of procedural shading.
Topics
How interactive procedural shading can be implemented
using advanced programmable hardware, with more modest
extensions to graphics hardware, or even on existing graphics
hardware. SIMD rendering hardware, parameterized and procedural
solid texturing, hardware extensions, multi-pass rendering,
and new graphics APIs.
Organizer
Marc Olano
SGI
Lecturers
John
C. Hart
University of Illinois at Urbana-Champaign
Wolfgang Heidrich
The University of British Columbia
Erik Lindholm
NVIDIA Corporation
Michael McCool
University of Waterloo
Bill Mark
Stanford University
Marc Olano
SGI
Ken Perlin
New York University |
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