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19: "Shrek": The Story Behind the Screen
Sunday, Half Day, 1:30 - 5 pm
West Hall B

Creating a computer-generated feature-length movie requires an idea, the ability to visually develop the idea, and the tenacity to perform the arduous task of producing it. This course offers both an overall and a technical perspective on the PDI/DreamWorks movie-making process with a focus on some of the key areas in production of "Shrek": art direction, character development, simulation, effects, lighting, and digital storytelling.

Basic understanding of the principles of computer graphics and animation.

From "Antz" to "Shrek". What is design? Generic character variations. The use of simulation in a computer-generated feature production. "Shrek" effects and lighting. CG infrastructure. CG movie making. Staying innovative.

Rachel Falk
Linda Rae Sande


Andrew Adamson
Ken Bielenberg
George Bruder
Juan Buhler
James Hegedus
Arnauld Lamorlette
Lucia Modesto
Scott Singer
Scott Peterson
Vanitha Rangaraju
Rob Vogt
Mark Wendell