Two model boats are remote-controlled using the arrow keys of a computer keyboard or a joystick. The children will engage in a slow motion soccer encounter on the water, pushing the ball with their respective boat. Some very basic initial rules of the game will be set, the level of difficulty can be increased as they become more proficient in their anticipation of the movements of the boat in response to their instructions.

Credits:

Yann Jacquelet L.T.S.I. / G.R.A.I.D. *
Samuel Mouget I.U.T. de Rennes / St Malo (GTR) *

* Laboratoire de Traitement du Signal et de l'Image
* Groupe de Recherche en Architecture Intelligente
Distribuee
* Genie Telecommunication et Reseau