Wednesday, 2:15 - 4 pm
A Branching Cellular Texture Basis Function
A new scheme to divide texture space into cells and interpret each cell position can create branching patterns similar to trees, blood vessels, and other organic-looking objects.
Sun Microsystems, Inc.
180 Jefferson Drive
Menlo Park, California 94025 USA
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
An algorithm based on statistical learning for synthesizing static and time-varying textures that match the appearance of an input texture. The algorithm is general and automatic.
The Hebrew University
School of Computer Science and Engineering
Givat Ram, Jerusalem 91904 ISRAEL
A method for computing the Perlin noise function for procedural texturing using forward differencing. This method reduces the computations per pixel to realize real-time procedural texturing.
Washington State University
530 Rogers Hall
Pullman, Washington 99163 USA
A hybrid approach that combines fast hardware-based rendering with slow but powerful ray tracing.
Max-Planck-Institut für Informatik