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Hollow Men and Invisible People - Layers of a Digital Actor
 
Chair
Chris Bregler
Stanford University

Directing the Digital Actor: Real World and Digital Challenges
Creating a synthetic actor for "The Hollow Man" required expanded creative and technical realms. This sketch discussed performance, directing, shooting, and the creative and technical challenges of post-production.
 
Scott E. Anderson
Sony Pictures Imageworks
9050 West Washington Boulevard
Culver City, California 90232 USA
sea@imageworks.com


Modeling With Guts: The Complete Replication of an Actors Biology
The special effects in "The Hollow Man" required the modelers at Sony Pictures Imageworks to digitally replicate the entire skeletal system, vascular system, musculature, and skin of an actor with anatomical accuracy.
 
Wayne Kennedy
Sony Pictures Imageworks
9050 West Washington Boulevard
Culver City, California 90232 USA
wak@imageworks.com


Building a Digital Actor From the Inside Out
Building the digital joint structure for a specific actor while maintaining internal anatomical accuracy and efficient yet functional animation controls, using "The Hollow Man" character setup as an example.
 
Josh Reiss
Sony Pictures Imageworks
225 29th Street
Manhattan Beach, California 90266 USA
johsr@imageworks.com

An Insight Into Physiquing a Digital Human for "The Hollow Man"
The digital version of Kevin Bacon for "The Hollow Man" required internal and external anatomical accuracy to replicate the actor seen in the film.
 
Ken Hahn
Sony Pictures Imageworks
9050 West Washington Boulevard
Culver City, California 90232 USA
kenh@imageworks.com

Six Layers of Kevin Bacon: A Digital Human Going Invisible
A variety of unique rendering techniques was required to reveal the biological structure of "The Hollow Man" during his transformations.
 
Laurence Treweek
Sony Pictures Imageworks
9050 West Washington Boulevard
Culver City, California 90232 USA
laurence@imageworks.com

 

 

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