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Motion Capture
 
Chair
Chris Shaw
Georgia Institute of Technology

4D Swathing to Automatically Inject Character Into Animations
A technique for automatically introducing deformations into animation of rigid objects. The technique animates models, including that of a stick-man, so that the model deforms flexibly, adding character.
 
Neill Campbell
University of Bristol
Department of Computer Science
Merchant Venturers Building
Woodland Road
Bristol BS8 1UB UNITED KINGDOM
Neill.Campbell@bristol.ac.uk


From Motion Capture to Motion Texture
Creating synthetic data that keep the important subtleties of the original data while introducing realistic random variations.
 
Kathy Pullen
Stanford University
353 Serra Mall
Computer Science Department
Stanford, California 94305-9010 USA
pullen@graphics.stanford.edu


Motion Adaptation With Self-Intersection Avoidance
This sketch considered the self-intersection problem in motion retargetting and presents an algorithm to avoid self-intersection in the retargetted motion of a virtual character.
 
Kyuman Jeong
Pohang University of Science and Technology
Department of CSE
POSTECH, San 31
Hyojadong
Pohang, KOREA
misterq@postech.ac.kr


A Match Moving Technique for Human Body Images
A proposal for a new match moving technique for merging CG objects with the human video sequence based on spatio-temporal analysis.
 
Jun'ichi Hoshino
Niigata University
Information Engineering Department
Ikarashi 2-nocho 8050
Niigata 950-2181 JAPAN
hoshino@ie.niigata-u.ac.jp

 

 

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