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A First Look at "Shrek"
Chair
Brian Rosen
Pixar Animation Studios
Integrated Pose-Driven Character Dynamics
This sketch described a system of integrating dynamics into a kinematic animation pipeline. The method allows animators to control dynamics with keyframed animation and to smoothly blend between the two.
Robert Vogt
PDI/DreamWorks
3101 Park Boulevard
Palo Alto, California 94306 USA
robv@pdi.com
Clothing Simulations in "Shrek"
This sketch described the software and production techniques used in generating dynamic simulations of clothing on computer-generated characters.
William Seneshen
PDI/DreamWorks
3101 Park Boulevard
Palo Alto, California 94306 USA
bill@pdi.com
Getting Shrek Muddy
This sketch described the techniques used to simulate and render varying fluids for the upcoming feature film "Shrek," produced by PDI/DreamWorks, including situations where fluids of different characteristics mix together.
Juan Buhler
PDI/DreamWorks
3101 Park Boulevard
Palo Alto, California 94306 USA
jbuhler@pdi.com
Building "Shrek's" Natural Environment (Trees, Plants, and Grass)
This sketch described the computer graphics techniques used to create trees for "Shrek," produced by PDI/DreamWorks.
Scott Peterson
PDI/DreamWorks
3101 Park Boulevard
Palo Alto, California 94306 USA
peterson@pdi.com
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