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3D Interaction
 
Chair
Scott Senften
SGI

The Metric Cursor
The Metric Cursor, a multi-purpose 3D cursor, does not require several windows and combines 3D displacement and reorientation with measuring facilities for distances and angles.
 
Terii Stein
INRIA
Domaine de Voluceau, Rocquencourt
BP 105 Le Chesnay 78153 FRANCE
Terii.Stein@inria.fr


Combination of Two- and Three-Dimensional Space for Solid Modeling
A novel hybrid 3D object modeling system, NIME-NAIST Immersive Modeling Environment, inherits the advantages of both traditional 2D GUI-based interfaces and a 3D immersive modeling environment.
 
Hayato Yoshimori
Graduate School of Information Science
Nara Institute of Science and Technology
8916-5 Takayama
Ikoma, Nara 630-0101 JAPAN
hayato-y@is.aist-nara.ac.jp


Natural Interfaces via Real-Time Video
Real-time video processing can be used to create natural interfaces for a variety of applications. This sketch described several different interfaces specific to various forms of computer entertainment.
 
Richard L. Marks
Sony Computer Entertainment America
919 East Hillsdale Boulevard, 2nd Floor
Foster City, California 94404-2175 USA
richard_marks@playstation.sony.com

Gesture-Based Ping-Pong Game Using a Real-Time Depth-Image Input Device
Real-time gesture flow based on a 3D interface that employs a depth-image input device. This sketch included a demonstration of an interactive ping-pong game in which the user's 3D hand posture is detected without any body-encumbering devices.
 
Yasunobu Yamauchi
Toshiba Corporation
Corporate Research & Development Center
1, Komukai Toshiba-cho, Saiwai-ku
Kawasaki 212-8582 JAPAN
yasunobu.yamauchi@toshiba.co.jp

 

 

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