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Rendering on Diverse Platforms
Alan Commike

Sort-First Parallel Rendering With a Cluster of PCs
An investigation of research issues in constructing a low-cost parallel rendering system using a cluster of PCs. This work demonstrates that sort-first approaches can achieve good speedups for moderate numbers of PCs.
Rudrajit Samanta
Princeton University 35 Olden Street Princeton, New Jersey 08544 USA

Interactive 3D Rendering on PDA Platforms
An implementation of OpenGL on the Palm Computing platform, including support for geometric transforms, material property/coloring, lighting, texturing, and anti-aliasing. The presentation included hardware limitation issues, and motivation.
Michael Sherman
Digital Sandbox, Inc.
620 Herndon Parkway
Suite 200
Herndon, Virginia 20170 USA

Implementing the OpenGL API With Direct Rendering in Linux
Open-source implementation of the direct rendering infrastructure (DRI) included in XFree86 release 4.0 for Linux. The DRI provides secure, high-performance access to graphics hardware.
Daryll Strauss
Precision Insight
2607 Nelson Avenue, Unit G
Redondo Beach, California 90278 USA



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