Rendering on Diverse Platforms
Sort-First Parallel Rendering With a Cluster of PCs
An investigation of research issues in constructing a low-cost parallel rendering system using a cluster of PCs. This work demonstrates that sort-first approaches can achieve good speedups for moderate numbers of PCs.
35 Olden Street
Princeton, New Jersey 08544 USA
Interactive 3D Rendering on PDA Platforms
An implementation of OpenGL on the Palm Computing platform, including support for geometric transforms, material property/coloring, lighting, texturing, and anti-aliasing. The presentation included hardware limitation issues, and motivation.
Digital Sandbox, Inc.
620 Herndon Parkway
Herndon, Virginia 20170 USA
Implementing the OpenGL API With Direct Rendering in Linux
Open-source implementation of the direct rendering infrastructure (DRI) included in XFree86 release 4.0 for Linux. The DRI provides secure, high-performance access to graphics hardware.
2607 Nelson Avenue, Unit G
Redondo Beach, California 90278 USA