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Efficient Rendering

 
Chair
Larry Gritz
Pixar Animation Studios

Silhouette Clipping
Pedro V. Sander
Xianfeng Gu
Steven J. Gortler
Harvard University
 
Hugues Hoppe
John Snyder

Microsoft Research

Surfels: Surface Elements as Rendering Primitives
Hanspeter Pfister
Jeroen van Baar

Mitsubishi Electric Research Laboratory
 
Matthias Zwicker
Markus Gross

ETH Zürich

QSplat: A Multiresolution Point Rendering System for Large Meshes
Szymon Rusinkiewicz
Marc Levoy

Stanford University

A Fast Relighting Engine for Interactive Cinematic Lighting Design
Reid Gershbein
Pat Hanrahan

Stanford University
 

 

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