
Efficient Rendering
Chair
Larry Gritz
Pixar Animation Studios
Silhouette Clipping
Pedro V. Sander
Xianfeng Gu
Steven J. Gortler
Harvard University
Hugues Hoppe
John Snyder
Microsoft Research
Surfels: Surface Elements as
Rendering Primitives
Hanspeter Pfister
Jeroen van Baar
Mitsubishi Electric Research Laboratory
Matthias Zwicker
Markus Gross
ETH Zürich
QSplat: A Multiresolution Point Rendering System for Large Meshes
Szymon Rusinkiewicz
Marc Levoy
Stanford University
A Fast Relighting Engine for Interactive Cinematic Lighting Design
Reid Gershbein
Pat Hanrahan
Stanford University
|