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Developing Efficient Graphics
Software
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This course covered architecture, algorithms,
and analysis used to create and measure
high-performance interactive graphics software.
it began with a general discussion
of the interaction among CPUs, bus, memory, and graphics subsystems and followed with
a detailed analysis of graphics subsystems
and the OpenGL pipeline. It continued with
a discussion of general C and C++ language
optimization techniques, including analysis methods for characterizing graphics and
system performance, and detecting bottlenecks. It concluded with a survey of software algorithms and techniques for interactive graphics applications.
Prerequisites
Working knowledge of software development in C/C++, computer graphics techniques, and overall computer system architecture. Designed for the software developer who wants to optimize graphics and system performance.
Topics
Interaction among CPUs, bus, memory,
and graphics subsystems; general C and C++ optimization techniques; methods used to
measure performance; current algorithms and techniques for large-scale graphics applications.
Organizer
Keith Cok
SGI
Lecturers
Keith Cok
Roger Corron
Bob Kuehne
Thomas True
SGI
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