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Eye-Based Interaction in
Graphical Systems: Theory & Practice
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Interactive techniques associated with the use of an eye tracker, a device that delivers real-time coordinates of the user's gaze. This course
introduced attendees to theoretical aspects
of dynamic human vision, the characteristics
of eye movements, and visual attention.
It presented system integration techniques, including a description of available video-
based eye-tracking hardware; requirements
for development of software drivers; techniques for developing real-time, interactive, gaze-contingent applications, and off-line diagnostic
eye movement analysis.
Prerequisites
Basic knowledge of 3D computer graphics
such as that provided in the Fundamentals Seminar. Experience with virtual reality application programming and knowledge of VRML may be helpful.
Topics
Specifications of eye tracking hardware,
emphasizing state-of-the-art, video-based eye trackers, principal modes of gaze-contingent applications (interactive or diagnostic),
design of software drivers and integration
of eye trackers in graphical systems, basics
of eye movements and eye movement signal characterization, and potential gaze-contingent applications.
Organizer
Andrew Duchowski
Clemson University
Lecturers
Andrew Duchowski
Clemson University
Roel Vertegaal
Queen's University
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