Level of Detail (LOD) methods have established themselves as a crucial tool for managing
scene complexity in interactive 3D graphics.
This advanced course addressed some important topics in the field: perceptual psychology, degradation of details, appropriate trade-offs between fidelity and frame rate,
and current research (LOD error metrics, appearance-preserving simplification, parallel LOD computation, controlled reduction
of topology during simplification, and
view-dependent LOD).
Prerequisites
Knowledge of the basic LOD concept and experience with interactive graphics systems. Designed for developers who
want to become sophisticated LOD users and researchers who want to broaden their knowledge of the field.
Topics
Classifying LOD error metrics, perceptual analysis of degradation in detail, balancing fidelity and performance, appearance-preserving simplification, parallel LOD computation, controlled topology reduction, and dynamic
and view-dependent LOD.
Organizer
David Luebke
University of Virginia
Lecturers
Jon Cohen
Johns Hopkins University
David Luebke
University of Virginia
Martin Reddy
SRI International
Amitabh Varshney
State University of New York, Stony Brook
Ben Watson
University of Alberta