Many large and small animation production studios use RenderMan to create high-quality, often photorealistic, imagery for television
and motion pictures. It is a powerful, flexible, extensible system that allows users to customize the software for situations that
were not envisioned by RenderMan's original implementors. This course went beyond the basics presented in The RenderMan Companion and taught advanced techniques that are
being used (or should be used) in turn-of-the-millennium special-effects production.
Prerequisites
Thorough knowledge of 3D image synthesis, computer graphics illumination models, previous experience with the RenderMan shading language, and facility in C. This course was designed for graphics programmers and technical directors, not for those who avoid examining code.
Topics
Modern methods of generating geometric data and handling geometric complexity, advanced shading language techniques, volumetric rendering, realistic lighting and reflection,
skin, hair and fur, and integration with other
CGI tools.
Organizer
Larry Gritz
Pixar Animation Studio
Lecturers
Tony Apodaca
Larry Gritz
Mitch Prater
Pixar Animation Studio
Rob Bredow
Sony Pictures Imageworks
Tal Lancaster
The Walt Disney Company