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Virtual Reality Game Development & Interactivity 3D User Interface Design: Fundamental Techniques,
Theory, and Practice

level 8

Immersive and desktop virtual environments, augmented reality, and ubiquitous computing all require efficient and usable 3D interfaces. But spatial interaction is not well understood, and it presents significant new challenges that are not satisfactorily addressed by traditional 2D human-computer interaction research. This course de-mystified the workings of fundamental 3D interaction techniques, demonstrated how these interfaces are designed (art), and reviewed the latest data regarding systematic evaluation and development (science).

Prerequisites
Some knowledge of traditional human- computer interaction and/or user interfaces. Basic knowledge of 3D graphics and virtual environments. Interest in complex 3D applications. Designed for both experienced researchers and newcomers to VE interaction design.

Topics
Practical guidelines for and common myths of 3D interaction. Interaction techniques for fundamental 3D tasks such as navigation, selection, manipulation, and system control. Input and output devices for all types of 3D systems. Usability evaluation and analysis of 3D interaction. Design of complete 3D interaction metaphors. Examples of interactively complex VE applications. Industry perspectives on the design of 3D applications.

Organizer
Doug Bowman
Virginia Polytechnic Institute and State University

Lecturers
Doug Bowman
Virginia Polytechnic Institute and State University

Ernst Kruijff
Bauhaus-Universität Weimar

Joseph LaViola
Brown University

Mark Mine
Walt Disney Imagineering Research and Development

Ivan Poupyrev
ATR Media Integration & Communications Research Laboratories

 

 

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