Immersive and desktop virtual environments, augmented reality, and ubiquitous computing
all require efficient and usable 3D interfaces. But spatial interaction is not well understood, and it presents significant new challenges
that are not satisfactorily addressed by
traditional 2D human-computer interaction research. This course de-mystified the workings
of fundamental 3D interaction techniques,
demonstrated how these interfaces are designed (art), and reviewed the latest data regarding systematic evaluation and development (science).
Prerequisites
Some knowledge of traditional human-
computer interaction and/or user interfaces. Basic knowledge of 3D graphics and virtual environments. Interest in complex 3D
applications. Designed for both experienced researchers and newcomers to
VE interaction design.
Topics
Practical guidelines for and common myths
of 3D interaction. Interaction techniques for fundamental 3D tasks such as navigation, selection, manipulation, and system control. Input and output devices for all types of 3D systems. Usability evaluation and analysis of 3D interaction. Design of complete 3D interaction metaphors. Examples of interactively complex VE applications. Industry perspectives on
the design of 3D applications.
Organizer
Doug Bowman
Virginia Polytechnic Institute and State University
Lecturers
Doug Bowman
Virginia Polytechnic Institute and State University
Ernst Kruijff
Bauhaus-Universität Weimar
Joseph LaViola
Brown University
Mark Mine
Walt Disney Imagineering Research and
Development
Ivan Poupyrev
ATR Media Integration & Communications Research Laboratories