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Practical Parallel Processing for Realistic Rendering

level 7
With parallel processing, high-quality images and animations can be rendered in reasonable times. This course reviewed the basic issues involved in rendering within a parallel or distributed computing environment, presented various methods for dividing a rendering problem into subtasks and distributing them efficiently to independent processors, then reviewed the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies demonstrated practical ways of dealing with the issues involved.

Prerequisites
Some knowledge of ray tracing, radiosity, and photon maps. No prior knowledge of parallel or distributed processing, although previous experience in the area would be advantageous.

Topics
Basic issues involved in rendering in a parallel environment (task subdivision, load balancing, task communication, task migration, and data management), parallel rendering systems for various task subdivision techniques in two hardware environments (traditional multiprocessor machine and render farm), and several successful applications of ray tracing, radiosity, and photon maps.

Organizer
Timothy Davis
Clemson University

Lecturers
Alan Chalmers
University of Bristol

Timothy Davis
Clemson University

Henrik Wann Jensen
Stanford University
 

 

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