Procedural shading, long valued for off-line rendering and production animation, is just now becoming possible on interactive graphics hardware. This course presented eight approaches, ranging from full procedural shading on advanced specialized hardware to limited, yet still surprisingly flexible shading
on off-the-shelf systems. In a concluding panel session, speakers and attendees discussed the relative merits and pitfalls of several shading methods.
Working knowledge of a modern graphics
API like OpenGL and familiarity with the concepts of procedural shading.
How interactive procedural shading can be implemented using advanced programmable hardware, more modest extensions to graphics hardware, or even existing graphics hardware. SIMD rendering hardware, parameterized and procedural solid texturing, texture shaders, advanced environment mapping, and
John C. Hart
Washington State University
Max-Planck-Institut für Informatik
University of Waterloo