Conference Courses Comments Search Site Map Main

Simulating Nature: From Theory to Practice
level 7
In this course, attendees received a working knowledge of several techniques for simulating natural phenomena. Course presenters provided both a research and production perspective on several difficult tasks, including photo-realistic modeling, rendering, and animation of natural phenomena. They surveyed physics-based approaches for modeling and animating water, waves, and oceanscapes; rapid, stable dynamics for water and gas animation; procedural and physics-based approaches for modeling smoke and steam; procedural volumetric techniques for modeling and animating clouds; grammar-based techniques for modeling plants and plant ecosystems; and fractal techniques for simulating mountainous landscapes.

Prerequisites
Familiarity with standard graphics techniques for modeling. Familiarity with basic grammar-based modeling, procedural techniques, and particle systems is helpful but not required.

Topics
Fractal-based techniques for simulating mountains and planets. Realistic modeling and rendering of oceanscapes viewed from above or below. Stable and interactive simulation of motion in fluids. Volumetric procedural cloud modeling. Grammar-based techniques for modeling plants and plant ecosystems.

Organizer
David Ebert
University of Maryland Baltimore County

Lecturers
David Ebert
University of Maryland Baltimore County

Ken Musgrave
FractalWorlds.com

Przemyslaw Prusinkiewics
University of Calgary

Jos Stam
Alias|Wavefront

Jerry Tessendorf
Cinesite Visual Effects

 

SIGGRAPH 2000 Register Now
Comments Search and Site Map Main