Subdivision is an algorithmic technique for
generating smooth surfaces as a sequence of successively refined polyhedral meshes. Its algorithms are exceptionally simple. They work for arbitrary control meshes, and they produce globally smooth surfaces. Subdivision-based representations of complex geometry can be manipulated and rendered very efficiently, which makes it a highly suitable tool for interactive animation and modeling systems. This course covered the basic ideas of subdivision, a variety of subdivision schemes, and their properties, their suitability for particular applications, and their relative merits.
Prerequisites
No prior knowledge
of subdivision. Prior exposure to parametric representations of curves and surfaces, basic linear algebra, and introductory calculus required.
Topics
The basic ideas of subdivision for curves and surfaces, subdivision methods for surfaces,
a variety of subdivision-based algorithms for modeling and animation, level-of-detail rendering, and manipulation.
Organizers
Denis Zorin
New York University
Peter Schröder
California Institute of Technology
Lecturers
Tony DeRose
Pixar Animation Studios
Leif Kobbelt
Max-Planck-Institut für Informatik
Adi Levin
Tel Aviv University
Peter Schröder
California Institute of Technology
Wim Sweldens
Bell Lucent Technologies
Denis Zorin
New York University