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Introduction to Computer Graphics
level 0
Though the annual SIGGRAPH conference is a large, comprehensive event, the vast array of unfamiliar terms, concepts, and products can be an intimidating experience for first-time attendees. This course eased newcomers into the SIGGRAPH conference experience by explaining fundamental ideas and vocabulary. It was not just dry facts. Through slides, videotapes, and online demos, it conveyed the fun and excitement that led most of us into computer graphics. The goal was to help attendees understand, appreciate, enjoy, and learn from other SIGGRAPH 2000 programs and events.

Prerequisites
A basic understanding of computers and algebra.

Topics
Computer graphics from data to photons; the fundamentals of geometry, interaction, hardware, modeling, rendering, and animation; virtual reality and graphics for the Web.

Organizer
Mike Bailey
University of California at San Diego and San Diego Supercomputer Center

Lecturers
Mike Bailey
University of California at San Diego and San Diego Supercomputer Center

Andrew Glassner
Consultant

Olin Lathrop
Cognivision

 

 

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