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Introduction to Computer
Graphics
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Though the annual SIGGRAPH conference is
a large, comprehensive event, the vast array
of unfamiliar terms, concepts, and products
can be an intimidating experience for first-time attendees. This course eased newcomers into the SIGGRAPH conference experience by explaining fundamental ideas and vocabulary.
It was not just dry facts. Through slides,
videotapes, and online demos, it conveyed
the fun and excitement that led most of us
into computer graphics. The goal was to help attendees understand, appreciate, enjoy, and learn from other SIGGRAPH 2000 programs
and events.
Prerequisites
A basic understanding of computers and
algebra.
Topics
Computer graphics from data to photons;
the fundamentals of geometry, interaction, hardware, modeling, rendering, and animation;
virtual reality and graphics for the Web.
Organizer
Mike Bailey
University of California at San Diego and San Diego Supercomputer Center
Lecturers
Mike Bailey
University of California at San Diego and San Diego Supercomputer Center
Andrew Glassner
Consultant
Olin Lathrop
Cognivision
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