How can we make effective walkthrough
illusions? What are their applications? The
main emphasis in this course was on techniques
to render complex datasets at interactive rates, 3D acoustic modeling, real-time collision detection, database management, and pre-fetching algorithms. Emphasis was on distinguishing
theory from practice. Speakers summarized
their experiences, surprises, and the technical lessons they have learned, and presented systems for interactive display and proximity queries
on massive models.
Prerequisites
Familiarity with polygon rendering pipeline,
texture maps, geometric representations
(polygons, splines and Bézier patches), spatial data structures (octrees), and elementary acoustics.
Topics
Introduction to and applications of interactive walkthroughs. Model representations and
taxonomy. Rendering acceleration algorithms.
3D acoustic modeling of computer-generated environments. Real-time collision detection. Database management and pre-fetching algorithms. Issues in integrating different rendering acceleration, collision detection, and database management algorithms. Building walkthrough systems for architecture and CAD models. Applications to house, submarine, and
power-plant models.
Organizers
Daniel G. Aliaga
Lucent Bell Labs
Dinesh Manocha
University of North Carolina at Chapel Hill
Lecturers
Daniel G. Aliaga
Lucent Bell Labs
Jon Cohen
Subodh Kumar
Johns Hopkins University
Tom Funkhouser
Princeton University
Ming C. Lin
Dinesh Manocha
Andy Wilson
University of North Carolina at Chapel Hill
David Luebke
University of Virginia