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"Stuart Little:"
A Tale of Fur, Costumes, Performances, and Integration: Breathing
Real Life Into a Digital Character
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An in-depth, exclusive look into the creation
of "Stuart Little", a live-action film with an
all-digital, fully articulated leading character. Stuart's creators explored conceptualization, design, research, and development of photo-real fur, costuming, and animation set-up, as well
as physical effects, CG lighting, compositing, and final delivery of over 500 shots of varying
difficulty. Attendees learned how these techniques are applied in a real-world computer graphics production.
Prerequisites
An intermediate understanding of 3D and 2D graphics production techniques. Interest in research and development methods, photo-real character integration, cloth and dynamics,
procedural shading, lighting design, and
sophisticated feature-film production methods.
Topics
Research and development methods, character design, creation of real-world elements such
as CG costuming and cloth dynamics, furring, shader development, character acting, CG
and physical effects, match-moving, final integration, pipeline, and production methods. Also: integration of proprietary tools with
third-party software, continuous development during production, and data management.
Organizers
Jim Berney
Jay K. Redd
Sony Pictures Imageworks
Lecturers
Henry Anderson
Jim Berney
Jerome Chen
John Dykstra
Jay K. Redd
Scott Stokdyk
Sony Pictures Imageworks
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