The continuing commoditization of the
computer market has precipitated a qualitative change. Increasingly powerful processors, large memories, very large hard disks, high-speed networks, and fast 3D rendering hardware
are now available without a large capital
outlay. A new class of computers (personal workstations) has emerged as a platform for
3D modeling and rendering. This course explained how to understand and leverage both technical and personal workstations as components of parallel rendering systems.
Prerequisites
Because it was intended for attendees who
understand the basics of 3D graphics and
computer architecture, the course provided
an overview of existing technology and an
introduction to important concepts in parallel rendering and visualization. It was not designed for experts, so it concentrated more on concepts and less on the details of particular techniques.
Topics
Programming various parallel systems, parallel rendering, visualization on multi-processor
computers, and networks of Intel-based
computers and technical workstations.
Organizers/Lecturers
Dirk Bartz
Universität Tübingen
Bengt-Olaf Schneider
IBM T.J. Watson Research Center
Claudio T. Silva
AT&T Labs