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The Art and Technology of Disney's "Dinosaur"
level 2

An exploration of the artistic and technical challenges in Walt Disney Feature Animation's recent film, "Dinosaur". When they began making this film in 1994, the production staff faced the challenge of designing and creating a full-length animated feature film with live-action background plates and photoreal, computer- generated characters. In this course, artistic and technical members of the production staff explained how they photographed the live-action backgrounds and acquired virtual set data; designed and modeled photorealistic characters; animated, rigged, and skinned the characters; integrated the 3D characters into the live-action plates; and manipulated and enhanced live-action backgrounds.

Prerequisites
Basic knowledge of 3D computer graphics. The course is appropriate for anyone interested in feature animation, including artists, animators, modelers, and technical directors.

Topics
Live-action cinematography for digital effects, modeling, animation, secondary animation, skinning, and software tools.

Organizer
Neil Eskuri
Walt Disney Feature Animation

Lecturers
Mike Belzer
Baker Bloodworth
Cliff Brett
Bruce Buckley
Neil Eskuri
Jim Hillin
Neil Krepela
Cristy Maltese
Pam Marsden
Terry Moews
Sean Phillips
Walt Disney Feature Animation
 

 

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