The SIGGRAPH Library: Issues 37 - 60
Issue 37 SIGGRAPH '88 Animation Screening Room Highlights
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  1. Cootie Gets Scared - Zeltzer, MIT
  2. Post Perfect Demo Reel - Winkler, Post Perfect
  3. Interaction of Cosmic Strings - Fangmeier, NCSA
  4. Robochicken-Poultry in Motion - Amour, Camerawork
  5. The Sky - Nakamae, Hiroshima Univ.
  6. Anchoring Unit of Protamine with DNA - Max, LLNL
  7. KHD Commercial - Steiner
  8. Refraction Effects in Radiosity - Sillion, LIENS
  9. Mars Rover Sample Return Mission - Sabionski, NASA
  10. Hair - Weil, Whitney Demos Productions
  11. ReZ-N8 Demo Reel - Stolow, ReZ-N8
  12. Metalmorphosis - Burrows, OSU ACCAD
  13. F-16 Flight Dynamics - Bancroft, NASA Ames
  14. Animals (excerpt) - Bravais, Mac Guff Ligne
  15. Technoquest Demo Reel - Hirokane, Technoquest
  16. Sonic Map Study - Evans, NCSA
  17. Visualization of 4D Meteorological Data - Hibbard, University of Wisconsin
  18. Channel 26 ID - Hirokane, Technoquest
  19. Return to the Titanic-Sinking Scenario - Whitney, Mix
  20. Helicopter! - Briggs, Evans & Sutherland
  21. Chalk Talk - Lamb
  22. Project Sci-Vi - Fangmeier, NCSA
Issue 38 SIGGRAPH '88 Film & Video Show
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  1. Opening Animation - Dixon, Pacific Data Images
  2. Technological Threat (excerpt) - Kroyer Films, Inc.
  3. Key Change - Bogart, University of Utah
  4. Mickey Mouth - Harris, Topix
  5. VH1 Demo - Scott Miller and Associates
  6. Mathematica: The Theorem of Pythagoras - Blinn, CalTech
  7. Flying Logos, Inc. - Conn, Homer & Associates
  8. NCSA Scientific Visualization 1988 - Fangmeier, NCSA
  9. Jumpin' Jacques Splash - Nicolas, Sogitec
  10. CT6 Automobile - Briggs, Evans & Sutherland
  11. Broken Heart - Staveley, OSU ACCAD
  12. Digital Pictures Ads - Woodfield, Digital Pictures
  13. The Art Dream - Haxton, William Paterson College
  14. Great Train Rubbery - Wyvill, Univ. of Calgary
  15. Krypto and the Supremes - Seydoux, BSCA
  16. Burning Love - St. John, Pacific Data Images
  17. Organic Architecture - Greene, NYIT
  18. Sextone for President - Kleiser-Walczak Construction Company
  19. Stuff We Did - St. John, Pacific Data Images
  20. Links Corporation Demo Reel for SIGGRAPH '88 - Odaka, Links Corporation
  21. Embryo (excerpt) - Kawaguchi, Nippon Electronics College
  22. Going Bananas - Barr, CalTech
  23. Tin Toy (excerpt) - Guggenheim, Pixar
Issue 39 SIGGRAPH '88 Film & Video Show
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  1. Live Performance - de Graf/Wahrman
  2. Soaron and Blastarr Character Animation - Price, ARCCA Animation
  3. Dinosaur Stuff - Donkin, OSU ACCAD
  4. Space Station - Casey, Production Masters
  5. Smarties 'Blue Print' - Edwards, Robinson Lambie-Nairn Ltd.
  6. Scrubbing Bubbles - Leeman, Cranston/Csuri Productions
  7. Footsteps - Zerouni, Computer FX Ltd.
  8. Beat Dedication - Sabiston, MIT Media Lab
  9. A Close Encounter in the Fourth Dimension - Norton and Melton, IBM
  10. Polly Gone - Lake
  11. Pencil Test - Susman, Apple
  12. Function of the Brain Cells - Atelier Bister Animation Art GmbH
  13. Rhythm & Hues SIGGRAPH Show Reel - Riccio and Ross, Rhythm & Hues
  14. Stylo - Eurocitel
  15. Space-time Constraints - Witkin, Schlumberger Palo Alto Research
  16. Formation of Venus Plasma Clouds and Streamers - Wolff, Apple and Norman, NCSA
  17. Pencil Polka - McMahon, Electric Picture Works
  18. Oh Atsimenu Nameli - Wilson
  19. Natural Phenomena - Miller, Alias Research
  20. Sio-Benbor - Lacroix, Fantome
  21. Particle Dreams - Sims, Whitney Demos Productions
Issue 40 SIGGRAPH '88 Art Show: Interactive and Video Artists
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  1. Very Nervous System - Rokeby
  2. Self Search - Axelrad
  3. Plasm: A Nano Sample - Myers et, al., Silicon Graphics
  4. Videoplace '88 - Krueger
  5. Interactive Video Kaleidoscope - Sims
  6. Lego/Logo - Conn, MIT Media Lab.
  7. Bird Cage and Word Processor - Rath
  8. Interactive Image - DeFanti et al., UIC
Issue 41 SIGGRAPH '88 Art Show: Interactive and Video Artists
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  1. The Countdown - Foltz
  2. JabJabLand - Debuchi
  3. Polly Gone - Lake
  4. Eclipse - Hirata
  5. Looking In - Caldwell
  6. Deltoid ... A Drinking Man - Banchero
  7. Bau - Ono
  8. Fractal Fantasy - Brinsmead
  9. The Open School - Conn
  10. Oh Atsimenu Nameli - Wilson
  11. Urban Memories - Hahn
  12. The Thundering Scream of the Seraphim's Delight - Weidenaar
Issue 42 Visualization in Scientific Computing '89: Research
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  1. Thinking Machines: Best of Visualization - Salem, TMI
  2. Random Dot Motion - Sandin, UIC
  3. Spectral Density Functions - Rogan, Alcoa
  4. Volume Rendering for Scientific Visualization - McMillan, Sun
  5. MATLAB on Ardent Titan - Moler, Ardent
  6. Fractal Transitions - Norton, IBM
  7. Dynamics in the Quaternions - Hart, UIC
  8. Cubic Polynomial Volume Rendering - Gunn, Minn. Supercomputer Inst.
  9. Fluoropolymer Simulations - Dixon, du Pont
  10. Molecular Genesis - Rogers, du Pont
  11. Imine Ion Interactions in the Gramicidin Channel - Chen, Brown University
  12. Tempest in a Teapot - Desmarais, Battelle
  13. Rendering of PLIF Flowfield Images - van Cruyningen, Stanford
Issue 43 Visualization in Scientific Computing '89: Research
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  1. BRL Scientific Visualization Highlights - Muuss, BRL
  2. Stress Wave Propagation in Graphite/Epoxy Material - Cardwell, PVI
  3. SEA Accident Reconstruction - Leeman, SEA
  4. Earthquake and Structural Response - Suzuki, Shimizu Corp.
  5. Interactive Earth Science Visualization - Hibbard, Univ. of Wisc.
  6. A Little About Bones and Points of Insertion - Doria, Swiss Inst. of Biomechanics
  7. Visualization of Brain - Toga, UCLA Medical School
  8. Volume Microscopy of Biological Structures - Argiro, Vital Images
  9. AML Total Hip System and Porocoat - Reed Productions
  10. Ray Tracing of Computed Tomograms - Meinzer, Cancer Research Heidelberg
  11. UNC Computer Graphics Sampler '89 - Fuchs, UNC
Issue 44 Volume Visualization /State of the Art - Special Issue
SPECIAL ISSUE
  1. What is Volume Visualization?
  2. How is Volume Visualization being used right now?
  3. Why has Volume Visualization suddenly come to the forefront?
  4. How does it work?
  5. What are the basic concepts?
  6. What are the advantages and disadvantages?
  7. Where will it lead? - Herr, Pacific Interface
Issue 49 Visualization in Scientific Computing
  1. Mars: The Movie - Hall, JPL
  2. Earth: The Movie - Hall, JPL
  3. 1988 CFD Highlights - Watson, NASA Ames
  4. Visualizing Shuttle Flow Physics and Fluid Dynamics - Bancroft, NASA Ames
  5. Self-Portrait - Goldsmith, JPL
  6. The Etruscan Venus - Francis, UIUC
  7. Numerical Relativity: Black Hole Spacetimes - Hobill, NCSA
  8. The Lorenz Attractor - Hobill, NCSA
  9. Kodak's Supercomputational Science '88 - Ray, Kodak
  10. Hydrogen Diffusion on a Platinum Surface - Ray, Kodak
  11. Double Diffusive Convection: Saltfingering - Rosenblum, NRL
  12. Simulated Treatment of an Ocular Tumor - Lytle, CNSF
Issue 50 Visualization in Scientific Computing
  1. Pittsburgh Supercomputing Center '89 - Welling, PSC
  2. Interaction of Cosmic Jets with an Intergalactic Medium - Elvins, SDSC
  3. SDSC Scientific Visualization '88 - Sheddon, SDSC
  4. Monte Carlo Simulation of Excited Electrons in GaAs - Brady, NCSA
  5. Molecular Diffusion on Crystal Gold Surface - Brady, NCSA
  6. Two-Armed Instability of a Rotating Polytropic Star - Brady, NCSA
  7. Large-Scale Structure in the Universe - Brady, NCSA
  8. Enzyme Reaction in Triophosphate Isomerase - Brady, NCSA
  9. Quantum Molecular Dynamics - Brady, NCSA
  10. Cajon Paass Scientific Drilling Project - Brady, NCSA
  11. Topology of Coma Supercluster Region - Brady, NCSA
  12. VIEW: Ames Virtual Environment Workstation - Fisher, NASA Ames
Issue 51SIGGRAPH '89 Computer Graphics Theater
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  1. The Little Death - Elson, Symbolics
  2. A Moonlit Spring Night at Ma-ma Temple - Motoyoshi, HighTech Lab.
  3. Inforum - Design/Effects
  4. Her Majesty's Secret Serpent - Apple
  5. Treadmill - Campbell
  6. Locomotion - Goldberg, Pacific Data Images
  7. The Conquest of Form - IBM UKSC
  8. NBC 1988 Olympic Open - Kanner, Filigree Films
  9. Gibbon Event - Ridenour, UCLA Design Dept.
  10. Visualization of Simulated Treatment of an Ocular Tumor - Lytle, CNSF
  11. Continuum 1. Initiation - Post Perfect
  12. Mars - The Movie - JPL
  13. In Search of New Axis - Polygon Pictures
  14. Megacycles - Mitchell, AT & T Bell Labs
  15. Sio-Benbor Junior - Fantome
  16. Mathematics! - Blinn, CalTech
  17. Study of a Numerically Modeled Severe Storm - NCSA
  18. Margaux Cartoon - Warshafsky, Electric Picture Works
  19. L'Anniversaire/Anniversary (An Excerpt) - Centre d'Animatique, National Film Board of Canada
  20. Paris: 1789 - Nicolas, ExMachina
  21. A Public Service Announcement - WATARP
  22. Breeze - Xaos
  23. Send in the Clouds - Gardner, Grumman
  24. The Making of 'Without Borders' - Berson, Design/Effects
  25. The Virtual Lobby - Rohlf, UNC
Issue 52 SIGGRAPH '89 Computer Graphics Theater and Animation Screening Room Highlights
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  1. Complexly Simple - Kajima Corp.
  2. Night Cafe - Calahan, Cubicomp Canada Ltd.
  3. Excerpts from 'Leonardo's Deluge' - Sims, Optomystic
  4. Voyager: Journey to the Outer Planets - Rueff, JPL
  5. Don't Touch Me - Kleiser-Walczak Construction Company
  6. Parfums de Vie - Ortega, Sogitec
  7. Tipsy Turvy - Norton, IBM Research
  8. Eurhythmy - Amkraut and Girard, OSU ACCAD
  9. Numerical Experiments on the Interaction of Disk Galaxies - Bancroft, NASA Ames
  10. Gas Turbine Flowfield Simulation - NASA Ames
  11. in a Teapot - Desmarais, Battelle
  12. knickknack (excerpt ) - Guggenheim, Pixar
  13. Displacement Animation of Intelligent Objects - Elson, Symbolics
  14. Dirty Power - Lurye, OSU ACCAD
  15. ALEA - Anderson, MIT Media Lab
  16. Plastic Landing - Dech, UIC
  17. Leela - Shriram
  18. PeeDee Meets the Dragon - Weil, Optomystic
Issue 53 SIGGRAPH '89 Animation Screening Room Highlights
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  1. Random House - Johnson, SVA
  2. Trouble in the Basement - Johnson, SVA
  3. Galaxy Sweetheart - Thalmann, Swiss Federal Inst. of Technology
  4. Columbus On the Edge - Haxton, William Paterson College
  5. Ziggraf - Banchero, Jr.
  6. Vegetables - Lehn, Lamb & Company
  7. Tempest - Litwinowicz,Williams, et al., Apple
  8. Soft Landing - RGB Computer Graphics Service
  9. First Contact - Wolff, Apple
  10. Crack Fish - Ray, Byte by Byte Corp.
  11. Autodesk Animator - Bennett, Autodesk
  12. Kawasaki Safety Intelligent Plaza - Howe and Kasahara, Kajima Corp.
  13. Scenes at a Street Corner - Nakamae, Hiroshima Univ.
  14. Pool - Volny
  15. A Journey Into Sound - CMP GmbH & Co. KG
  16. Multivisual's 1989 Demo Reel - Lowe and Mellenhorst
  17. Demon Reel - Berenguer, ANIMATICA
  18. In Time ... It Happens - Banchero, Jr.
  19. Lamb & Company Character Demo Reel - Lehn, Lamb & Co.
  20. Music for the Eyes - Conahan & Amour, Camerawork
  21. 1989 PPS Selected Animations - Polk, Post Production Services
  22. New Explorers Opening - Cully, Post Effects
  23. Metrolight Studios Show Reel - DiNoble, MetroLight Studios
  24. McEwan's L.A. 'Walk In A Straight Line' - Forrest, Snapper Films
  25. Pepsi Presents: Wired - Forrest, et al., Snapper Films
  26. Digital Pictures Animation - Woodfield, Digital Pictures
  27. Stuff We Did - Seydoux, BSCA
  28. The Sound of One Hand Clapping - Stroukoff
Issue 54 SIGGRAPH '89 Animation Screening Room Highlights
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  1. Viomechawars - Debuchi, HighTech Lab
  2. Lorelei - Casey et al., Production Masters
  3. Once a Pawn a Foggy Knight... - Ebert et al., OSU
  4. Esmerelda - Kantor, SVA
  5. Let It Rain - Wilson
  6. Birdbrainstorm - Voci, NYIT Media & Arts
  7. PDI 'Selected Cuts' - Gaeta, Pacific Data Images
  8. Honey, I Shrunk the Kids (Opening Titles) - Kroyer Films
  9. Philomene - Fantome
  10. Fish - Bock
  11. Karkador - Callas
  12. Revolve Evolve - Hirata
  13. A View of a Room - Gerth
  14. Gallia - Stenger
  15. Rednose Rabbit - Hulsbergen, Digital Art Production
  16. Coredump - Fujii, OSU ACCAD
  17. The Universe Within - NHK
  18. Pygmalion - Nahas, Universite Paris
  19. Faux Pas - Davies, Softimage
Issue 60 HDTV & The Quest For Virtual Reality - Special Issue
SPECIAL ISSUE
  1. HDTV
  2. HDTV Around the World
  3. Classical Television
  4. High Definition Television
  5. What You Can Buy Now on the TV Continuum
  6. TV & Film Production & Distribution
  7. The Economics of HDTV
  8. New HDTV Applications
  9. HDTV & Telecommunications
  10. The Dugutal Video Telecomputer HDTV and Industrial Leadership
  1. The Quest For Virtual Reality
  2. Introcution to the Desktop of the Future
  3. Virtual Reality
  4. The Evolution of Today's Workstation
  5. Display Hardware
  6. Data Highways
  7. The Journey to Virtual Reality - Herr and Rosebush, Pacific Interface