From the Editor
Welcome to the third issue of the ACM-SIGGRAPH "Computer Graphics" e-quarterly!
At Depths with Computer Graphics
Visualising the Invisible: Visualising Historic ShipwrecksOur first feature article, written by Chris Rowland and Steve Flack, finds its origin from research activities in development at the School of Media Arts and Imaging, University of Dundee, Scotland. Most often, computer graphics is identified as the imagery created for movies and video games. Not so at the depths of Scapa Bay, where digital imagery is helping preserve wartime history while also saving the environment though sonar scanners and the 3D modeling and animation software package, Maya.
Visual Effects in Sweden - The Little Engine that CouldThe second feature article, written by Anders Willstedt, is about the emerging industry of computer graphics in the Swedish film industry and how its growth is being served through the Swedish educational system. Interaktiva Akademin, Eksjö, is a school affiliated and supported by Eksjö Kommun and the University of Jönköping offering students the opportunity to prepare for the professional field of 3D modeling, animation and compositing for cinematic special effects.
Chapters - Reports, SIGGRAPH conference 2006
Thanks to chapters around the world, there has been a number of pieces submitted about what was seen and heard during the conference. It is participation like this that makes being active as members all worth while. Special thanks to Chuck Wardin, Jen Grey (a.k.a. Jen Zen), Hamish Millar, Chris Isaac Larnder and Jarid Bendis.
Also for the first time since "Computer Graphics" became the e-quarterly, important information at large is being announced by the Education Committee. Special thanks to Barb Helfer, E-Quarterly Education Editor, for making this happen.
Call for submissions and volunteers!
Now that the e-quartrerly is gaining momentum, it is crucial that the SIGGRAPH community at large be active in the distribution and exchange of information available to members through the ACM-SIGGRAPH "Computer Graphics" e-quarterly.
The target is for each issue to have at least two "feature" articles (including the "Members at Work" profile), making that quarter publication unique.
Other sub-headings such as "Chapters" and "Announcements" will be dynamic, enabling articles, reports, postings, etc. to be added throughout the quarter up until publication of the next issue, marking the beginning of a new quarter.
Eric Paquette, Chair Montreal ACM-SIGGFRAPH chapter, has been so kind it volunteer proofing content before publication. Thank you Eric!
We have yet to receive inquiries for the duty of Cover Editor.
So, if there is additional interest from our illustrious fold of CG people, get involved to make a great publication even greater, as is proof by this current issue.
Contact info: firstname.lastname@example.org