Ricardo Miranda Zúñiga – a multimedia artist focused on social commentary.
Ricardo Miranda Zúñiga is an artist and professor living in Brooklyn, NY and teaching at The College of New Jersey. His artwork employs a wide range of methods, including the use of software tools such as Macromedia Flash and Adobe Illustrator. But unlike many who work with the same technology, Ricardo elevates content and meaning over technical virtuosity and the prepackaged effects associated with new software releases. Through his artwork, Ricardo effectively asks his audience to reconsider their current positions on sociopolitical events by creatively revealing a critical perspective on issues such as: the history of U.S. involvement in Central America, the plight of immigrants into the United States, and the ill effects of unmitigated globalization.
Ricardo demonstrates one of his projects to a captivated audience. |
Ricardo's professional career is greatly informed by his
bicultural childhood. Growing up between San Francisco and
Nicaragua provided experiences where the 80s conjures
significantly dichotomous imagery: while very familiar with
the first generation of video games, the golden years of sit-com, and
other 80s fads and fashions, he was also exposed to the poverty,
destruction, and political disillusionment found in the civil war
ravaged country of his ancestry. This foundation of his
childhood later found expressive articulation via his studies at
Berkeley and Carnegie Mellon, where he earned a B.A. in English
Literature and an M.F.A. in New Media, respectively. It was
while at Carnegie Mellon that Ricardo began to explore the use of
electronic and digital media for investigating and displaying his
research. Today, Ricardo's artwork utilizes a wide range
of methodology, including server programming, animation, interactivity
design, web design, illustration, installation and sculpture.
Dentimundo is a recent web based artwork that incorporates Flash, HTML, PHP and myQSL. It acts as a valuable resource for information regarding border dentistry, a type of medical tourism that has been cropping up in Mexico along the U.S. border. This phenomenon represents a very particular element of globalization; Mexican doctors are moving their practices to border towns, attracting U.S. citizens who are unable or unwilling to pay for the skyrocketing costs in the U.S.. The dynamically driven backend of Dentimundo allows users to not only learn about the phenomenon of border dentistry, but they can add to it by recommending dentists or recounting personal experiences.
Dancing teeth accompany the Flash intro to Dentimundo, in case you want to sing along! |
After the introduction, the Flash movie turns into a
navigation/slideshow, taking the viewer through a photo tour of border
dentistry towns and practices. A virtual tour guide introduces
the dentists whose interviews are featured on the site, with
accompanying caricatures appearing along the bottom. These
types of vector drawings are a common feature on many of Ricardo's
Flash animations. Selecting a dentist opens a pop-up menu
displaying a series of audio interviews. These interviews can
be listened to from the website or downloaded as podcasts.
Selecting one of the dentists will play an audio interview. |
Flash Techniques - Importing Vector and Bitmap Files
A wide range of art has influenced Ricardo's unique style of vector drawing and illustration. These inspirations range from Caravagio to Gerhard Richter, from Batman to MAD comics, as well as regional paintings and murals in Central America. Many artists working with Flash create their vector art in Illustrator, including Ricardo. While Flash contains an impressive set of drawing tools, drawing programs such as Illustrator have more features and flexibility. While building up the graphics for his projects, Ricardo meticulously distributes the various elements of each drawing onto separate layers, allowing for more flexibility when deciding color, shape, and position.Â
Vector Graphics
In Dentimundo, all of the featured Dentists on the website have portraits that were first drawn using Illustrator before they were imported into Flash, where they were then incorporated into an interactive interface. Easing the transition from still art to animation, Flash keeps Illustrator layers intact when importing .ai files. An example .ai file from Dentimundo can be downloaded from here <http://serverAddress/felix.ai> - try importing it into Flash using the following steps.
- Make sure that Flash is launched and you have a new .fla file open. Resize your default stage setting of 550x400, to one that will match the file we are importing. Flash Menu -> Modify -> Document.
- Change the Dimensions - width to 720 pixels and the height to 480 pixels. Then click the OK button.
- Now import the .ai file. Flash Menu -> Import -> Import to Library. This will bring up a dialog window - find and select felix.ai that you downloaded, then select the Import to Library button.
The Import Options dialog window will open. Choose the following in the window:
- Convert pages to: Keyframes
- Convert Layers to: Layers
- Which pages to import: All
- Options: all of them except for the last one - Rasterize everything should not be selected.
- You should see felix.ai in the library with a Graphic icon next to it (Flash places imported vector art into Graphic symbols).
Flash 8 supports the following types of vector and bitmap based
image imports: .eps, .ai, .pdf, .dxf, .bmp, .emf, .fh7, .fh8, .fh9,
.fh10, .fh11, .spl,.gif, .jpg, .png, .swf, .wmf, .pntg, .psd, .pct,
.pic, .qtif, .sgi, .tga, .tif. While most people use
Photoshop, Illustrator and Fireworks for generating graphics for use
with Flash, there are also some open-source software options that are
multiplatform and free, such as GIMP for
bitmap images, and Inkscape for
creating vector art.
Bitmap Graphics
Importing a bitmap image is significantly different than importing a
vector graphic. Since bitmaps are defined by pixels and not by
geometry, they are usually larger files and in need of
compression. Lets import a couple of different types of bitmap
images and examine how they can be compressed in Flash for maximum
run-time efficiency. Download and import these files from the
server - <http://serverAddress/grocery.tif>
< http://serverAddress/cart.jpg>. Make sure they are in the library when you are finished.
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The grocery.tif image (along with any other non-JPEG bitmap) will be compressed according to the general Publishing Settings.
- Flash Menu -> File -> Publish Settings
- Under the Flash tab there are a variety of options, one of them being the JPEG quality slider.
- Adjusting the JPEG quality slider will choose a general setting for how imported bitmaps will be compressed when your Flash file is exported (except for JPEGS). You will want to set this as low as possible, while reserving approvable quality.
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The general Publish Settings do not work on imported JPEG (.jpg)
images. For adjusting the compression settings on imported JPEG images,
follow these steps.
- Find the bitmap in your library titled grocery.jpg
- Double-click the icon for this bitmap, opening the Bitmap Properties dialog.
- The Compression pull-down should be set to: Photo (JPEG). If not, select this option.
- Uncheck the box for Use document default quality - this will open the Quality option.
- In the upper left hand corner is a preview window: here you can reposition the image, allowing you to inspect the effects of compression on a critical area.
- Try putting different numbers in the Quality box, followed by hitting the Test button on the side. Data regarding the original and compressed size of the file is displayed. Again, you will want the lowest number (translating into faster performance) while yielding a quality that is acceptable.
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The Bitmap Properties dialogue can be really handy for finding the
proper balance between quality / file size, a topic that eternally
plagues artists working with interactive media. The only time
you would want to use the Bitmap Properties dialogue with an image
other than a JPEG, would be when the quality of the image is crucial
(or if you want to use an image with an alpha mask), in which case you
will want to switch from Compression: Photo(JPEG) to
Lossless(PNG/GIF). All non-JPEG images that are not set to
Lossless will be subject to the general Publish Settings.
Layers and timelines
Now that importing graphics and setting their compression has been
covered, lets examine the imported vector image in more
detail. Drag the felix.ai Graphic Symbol onto the main stage.
The felix.ai Graphic in the Library and on the Stage. |
If you click once on the face, you will see a blue bounding box around it - this is because it is imported as a Graphic Symbol. Symbols are a very important feature of Flash - it's a way to
conveniently organize various graphical content, and it is a
fundamental element for adding animation and programming control into
your project. Other types of Symbols are Buttons and MovieClips. For right now, let's examine the hierarchal nature of the main
timeline, and the internal timeline of symbols, while also briefly
highlighting the Align window.
- Flash Menu -> Window -> Align
- Click
once on the face graphic that is on the stage, a single bounding blue
box should be around the illustration of the head.
- In the Align window, first click the To Stage button. Then click the Align Horizontal Center button, followed by clicking the Align Vertical Center Button. Unless you placed the image exactly in the center of the stage when dragging it form the library, you will notice it shift slightly after performing these alignments.
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Now, examine the felix.ai timeline. This time, double click
the face graphic on the stage. You will notice a significant
difference in the timeline and layers.
The felix.ai Graphic Symbol has a timeline, with frames and layers). |
Notice all the layers and how they are named after prominent features
of the face (nose lips, eyes, etc.) This is a helpful strategy
used to avoid accidentally merged graphics; it also happens to elicit
greater control over individual graphic placement, shape and coloring
and lends to preparing images for animation. While this
example shows how Flash retains layers that were created in an
Illustrator document - successful layer use can be employed when
creating drawings inside Flash (by simply making new layers for each
distinct form that is drawn). In addition to skillful
layer usage, this figure also shows how a symbol actually contains a
unique timeline. All three types of symbols in Flash (Graphic,
Movie clip, Button) share this trait.
While it is obvious that the conceptual content is the driving force of Dentimundo, it is also notable that Ricardo has a unique style that is serviced by his use of software (instead of being controlled by the software). The resulting effect is a certain resonance of ideas that remain with the viewer, instead of leaving one feeling like they have viewed a great Flash work. All of the works on his website have a similar effect, and can be viewed online at - http://ambriente.com.



