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CG AROUND THE WORLD |
Vol.33 No.4 November 1999
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Computer Graphics in ScandanaviaLars Kjelldahl
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IntroductionNowadays, computer graphics is a commonly utilized tool deployed both in universities and industry. A short overview like this can’t hope to cover all activities, but I’ve attempted to give some examples from the field in Scandinavia. Overviews of computer graphics activity in Scandinavia have previously been published in Computer Graphics, 30(2) May 1996 (research) and 30(3) August 1996 (education). In addition, the journal Computers and Graphics had a special issue on computer graphics in Scandinavia in 1995. In this overview we won’t duplicate the material from the previous overviews, but rather attempt to give some additional examples of computer graphics research work. CAVE InstallationsDuring the last few years CAVE installations have become popular. A few such installations are listed below.
At KTH, an advanced CAVE installation is used with a fully immersive visualization environment, 3m x 3m x 2.5m (W x D x H) including the display of images on all surrounding surfaces with four walls, floor and ceiling. Because all images must be projected from outside the room, the floor is raised 2.5m to provide the space for projectors and mirrors. To enable projection on the floor from underneath, the floor is made of 40mm-thick acrylic glass. For projection reasons, the same fabric that covers the walls and ceiling covers the glass. One of the Cube’s walls serves as a large door, which is hinged on the outside and is swung open to allow access to the room. Just outside the Cube, on the same level as its floor, is a 5 x 6m platform. The bulk of the local applications are still based on the software CAVElib, although several other packages are used in different projects. A number of projects that use the Cube have been initiated. These include science-oriented applications (e.g. analysis of glacier flows, volume rendering of biological data and flows in a jet engine) and applications from other fields such as architecture.
The 3D-CUBE at Chalmers is a three meter wide cube with four walls and a floor. The system is designed to house a variety of applications related to engineering, science and architecture. The immersive space is part of a VR laboratory that also includes a lab for teaching software and a lecture hall.
The CAVE in Helsingborg uses three walls and a floor.
This CAVE is mainly intended for oil industry applications.
This CAVE is currently a one-wall installation. Examples of Research WorkBelow we’ve chosen a few examples of the kind of work that can be found in Scandinavia.
Contact person: Tor Dokken Activities include geometric modeling with the topics: design, representation and computation of the properties of geometric objects. Areas of application are first and foremost in mechanical engineering where the department’s tools are extensively used in various CAD applications. The department also works in the fields of medical imaging, geological modeling, animation and ocean wave modeling. Work has been done within dynamic visualization with NURBS models and also approximate implicitization of NURBS surfaces. Approximate implicitization is a candidate for effective ray tracing.
Contact person: Tapio Takala DIVA is a collaborative research group covering the following topics:
The main "application" is a test case called Virtual Orchestra. Some features and goals of DIVA include:
EC Research Projects
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Two Additional ProjectsFinland
Local Computer Graphics SocietiesThere are two national computer graphics societies in Scandinavia, the Norwegian Norsigd, established in 1974, and the Swedish SIGRAD, established in 1976. Both Norsigd and SIGRAD have affiliation agreements with Eurographics. The Norsigd contact person is Wolfgang Leister. SIGRAD contact persons are Lars Kjelldahl and Mikael Jern. If you would like to provide an overview of computer graphics in your country, please contact one of our Computer Graphics Around the World columnists listed on the below.
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Lars Kjelldahl The copyright of articles and images printed remains with the author unless otherwise indicated. |
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