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REAL-TIME INTERACTIVE GRAPHICS |
Vol.33 No.3 August 1999
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| 3D Environment Characteristics | Data Types | Other Factors | Examples | 3D Barrier | Role as Computer Interface | Display | Current Status | Future Expectations | |
|---|---|---|---|---|---|---|---|---|---|
| Real Emulation | Objects - CAD and Other Natural Objects; Physical Space; People; 2D Objects - Photos or Pages | Interaction; Contained Environment; Realism of Movement and Response; Quality of Object or Environment Recognition | Vis-Sim; Training; Animation; Special Effects | Very High - Object and Environment Emulation is Difficult | Initially Limited - Could be Significant | Many Forms including Multiple Displays and Stereo for Each Eye | Limited to Narrow Market Segments | Significant Long Term Impact on all Forms of Human Interface to Technology | |
| Recognizable | Non-Visible Objects; Organs - Human or Animal; Objects - CAD and Other Natural Objects; Physical Space; People; 2D Objects - Photos or Pages | Interaction; Contained Environment; Plausibility of Movement and Response; Realism of Object or Environment Identification | Training; Entertainment; Visualization Exploration; | Very High to Moderate Based on Use | Initially Limited - Could be Significant | Today it is typically only one Display | Used only in Games | Potential Long Term Impact | |
| Artificial | Abstract Data Representations; Financial Data; 2D Images or Bit Map Representations; Non-Visible Objects | Object to Object Relationships and Interaction; Data Interface; Attribute Recognition; Display Characteristics | Enterprise Visualization; Scientific Visualization; Modeling; Trend Analysis | Potentially Low | Interface Could be the Application | Could be Accomplished as one Display; Many Other Options | Largely Not Developed | Could become the Dominant Use for 3D | |
| Real & Any 3D Environment | Any Data Type | Integration of Real with 3D; Display Methodology; User Interaction | VR with See Through Glasses; 3D Display Panel; Virtual Sets | Directly Related to Data Type | Unknown | Varies with the Method of Combination | Prominent Application is Virtual Sets | Could become the Dominant Use for 3D |
Source: 4th Wave, Inc.
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