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STUDENT GALLERY |
Vol.32 No.1 February 1999
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Gallery Offers Diverse Images
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Computer Graphics now showcases the best work from students around the world. This issue features several studies of the human face in addition to two flights of fantasy. We are actively seeking work by K-12 students and computer science students as well as art students. We hope to hear from you soon. Submission GuidelinesImages must be created by students. They may be created by individuals or groups of students. The act of creating an image must involve a computer in some way. Teachers will submit images for their students. For each issue of Computer Graphics, a teacher may submit up to two images. Each image should be designated either a) K-12 b) art or c) technical. Image may be submitted electronically or on 35mm slides. For electronic submissions, students will need to prepare two versions of their images. The first version should be a TIFF file that is 300 dpi and approximately five inches long in the longer dimension. In other words, the image should be approximately 1500 pixels in its longer dimension. The second version should be a .gif file containing a thumbnail no bigger than two inches at 72 dpi on its longest side (144 pixels long). For additional information, submission instructions and forms, see the website, or contact one of the jurors. Any student whose work is featured in Computer Graphics will receive a copy of the issue in which his or her work appears. In addition, both student and teacher will receive a small but much coveted prize. |
Rosalee J.Wolfe Lynn Pocock |
Jodi Giroux Karen Sullivan |
![]() Aaron Florez The student used a combination of physical and digital media to create this art work. Jin Wan Park The animation was shown at the SIGGRAPH 1998 Electronic Theater. Anthony Angrisani Michael Rosenfeld The first scene this student has ever made. Seong-June Kim The image is a still from an animation that explores this City in the Clouds. It displays bump mapping, CSG and atmospheric attenuation of light. The other thing that is very interesting is the creative use of a height field. A height field is flipped 180 degrees (from the way one is normally used) to make the base of the city. | |||||