DETAILS


COLUMNS


CONTRIBUTIONS

COMPUTER
GRAPHICS

a
Vol.32 No.4 November 1998
ACM SIGGRAPH

ACM SIGGRAPH

FOCUS:Interaction in 3D Graphics



The Monkey Input Device





We look our best in version 4

Welcome!

SIGGRAPH is about the exchange of ideas .... to advance the technology of computer graphics and interactive techniques. (Reference)

Few people would be in any doubt that the literature covers the “computer graphics” portion of the above in great detail, but it still comes as a surprise to many that the annual SIGGRAPH conference is indeed the international conference of “computer graphics and interactive techniques.”..... Read about the current state of interaction in 3D graphics in our special focus, as well as joining our regular columnists.

Hope you enjoy the issue!, Gordon.

This online version of the newsletter is coordinated by Mike Davison. Please send any comments or suggestions you may have to him.

Gordon Cameron, Editor
SIGGRAPH Computer Graphics

DETAILS

Online SIGGRAPH/Computer Graphics information

Past Issues of CG On-Line

Join the ACM and SIGGRAPH

Join SIGGRAPH

Calendar - Upcoming Events

Contacts

SIGGRAPH 98 - 25 years and very tangerine

SIGGRAPH 99

The SIGGRAPH home page

Professional Chapters

COLUMNS

Quarterly columns.
From the Editor - Gordon Cameron

About the Cover - Karen Sullivan

Entertaining the Future - Mike Milne

Gaming & Graphics - Richard Rouse III

VisFiles - T.Todd Elvins

Images and Reversals - Thomas G.West

Real-Time Interactive Graphics - Scott S.Fisher and Glen Fraser

Artist's View - Lynn Pocock

CG Around the World - Alain Chesnais and Jose Encarnação

Professional Chapters - Scott Lang and Colleen Cleary

Education - R.J.Wolfe

Student Art Gallery

CG Pioneers - Carl Machover

SIGGRAPH Public Policy - Bob Ellis

Standards Pipeline - George S.Carson

Conference Reports

Comics from the Other Side - Teresa Lang

CONTRIBUTIONS

FOCUS:Interaction in 3D Graphics
From the Guest Editor - Bill Buxton

Sketching in 3D - Robert Zeleznik

User Performance in Relation to 3D Input Device Design - Shumin Zhai

Designing Special-Purpose Input Devices - W.Bradford Paley

Put That Where? Voice and Gesture at the Graphics Interface - Mark Billinghurst

Compatibility and Interaction Style in Computer Graphics - George W. Fitzmaurice and Bill Buxton

HMDs, Caves and Chameleon - Bill Buxton and George W. Fitzmaurice