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STUDENT GALLERY |
Vol.32 No.3 August 1998
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Student Gallery
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Computer Graphics showcases the best work from students around the world. Each issue features images from students of all ages in a wide variety of disciplines. Accompanying each picture are credits including the student’s name and a description of the intent or purpose of the work. These images were sent to us from instructors teaching computer graphics, and we are always looking for new pictures for these pages. We hope you’ll send us your students’ work. Upcoming deadlines are: |
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To be considered for this issue: |
Submit work by: August 1, 1998 December 20, 1998 March 1, 1999 May 1, 1999 |
Submission RulesImages must be the work of students. They can be an individual or group effort. The act of creating the work must involve a computer in some way. Teachers will submit images for their students. For each issue of Computer Graphics, a teacher may submit up to two images. Each image should be designated either a) K-12 b) art or c) technical. Images may be submitted electronically or on 35mm slides. For electronic submissions, students will need to prepare two versions of their images. The first version should be a TIFF file that is 300 dpi and approximately five inches long in the longer dimension. In other words, the image should be approximately 1500 pixels in its longer dimension. The second version should be a .gif file containing a thumbnail no bigger than two inches at 72 dpi on its longest side (144 pixels long). For additional information about this new feature, submission instructions and forms, see our Web site, or contact one of the jurors listed below. |
Rosalee J.Wolfe Lynn Pocock |
Jodi Giroux Karen Sullivan |
![]() ![]() Lee A. Butler These images demonstrate a new technique for procedurally modeling large tracts of field grasses. The user specifies the volume to be occupied by the grass, some statistics about the distribution of the number of grass blades and a prototype for the individual grass plants. A noise function is used to produce a repeatable pattern of unique grass plants from a prototype. The result is fully 3D and can be viewed from any angle. Large areas of grass can be generated without overwhelming storage or sacrificing either detail or geometric consistency. The noise functions used can be time-varying to produce grass motion indicative of breezes blowing over the terrain. The first scene shows grass in a clumping pattern about the base of an old telephone pole. The second image with the rusty railroad tracks has more evenly distributed and sparser grass. The user adjusts only three numeric values to get the different grass patterns.
Amanda Carson The assignment was to create a virtual sculpture that could be viewed in multiple perspectives. The object could be abstract or realistic, but had to explore form and texture in a creative way.
Ben Langberg This image was created for a photorealism assignment. The criteria for the assignment were to work with lighting, textures and rendering to simulate a realistic environment or object. | |||||||