DETAILS


COLUMNS


CONTRIBUTIONS

COMPUTER
GRAPHICS

a
Vol.32 No.2 May 1998
ACM SIGGRAPH

ACM SIGGRAPH

FOCUS:Computer Gaming and Graphics












We look our best in version 4

Welcome!

Welcome to the May issue, which contains a special focus on CG and computer games as well as the usual selection of columns from our regular contributors. I hope you have as much fun reading it as I had helping edit, and I encourage you to contact the authors or myself if you have any feedback, suggestions or comments.

This online version of the newsletter is coordinated by Mike Davison. Please send him any comments or suggestions you may have.

Gordon Cameron, Editor
SIGGRAPH Computer Graphics

DETAILS

Online SIGGRAPH/Computer Graphics information

Past Issues of CG On-Line

Join the ACM and SIGGRAPH

Join SIGGRAPH

Calendar - Upcoming Events

Contacts

SIGGRAPH 98 - 25 years and very tangerine

The SIGGRAPH home page

Professional Chapters

COLUMNS

Quarterly columns.
From the Editor - Gordon Cameron

About the Cover - Karen Sullivan

Entertaining the Future - Mike Milne

VisFiles - T.Todd Elvins

Images and Reversals - Thomas G.West

Real-Time Interactive Graphics - Scott S.Fisher and Glen Fraser

Artists's View - Gordon Cameron

CG Around the World - Alain Chesnais and Jose Encarnação

Professional Chapters - Scott Lang and Colleen Cleary

CG Pioneers - Carl Machover

Education - R.J.Wolfe

Student Art Gallery

SIGGRAPH Public Policy - Bob Ellis

Standards Pipeline - George S.Carson

Comics from the Other Side - Teresa Lang

CONTRIBUTIONS

FOCUS:Computer Gaming and Graphics
From the Guest Editor - James Hague

Memories of a Vector World - Owen R.Rubin

Game Graphics During the 8-bit Computer Era - Steven Collins

Portrait of the Artists in a Young Industry - Noah Falstein

Graphics on the Wayback Machine - Maurice Molyneaux

The Attack of the Autistic Peripherals - Dave Taylor

Battlezone -- Eighteen Years Later: Remaking a Classic - Carey Chico

Do Computer Games Need to be 3D? - Richard Rouse III