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Computer Graphics, Visualization, Imaging, and the GII
Technical Challenges and Public Policy Issues
Nahum Gershon, the MITRE Corporation
Judith R. Brown, The University of Iowa
Robert Ellis
and
Murray Loew, George Washington University
May 1997
Prepared for the ACM SIGGRAPH Public Policy Committee
[Acrobat PDF Format is here]
[Download Acrobat Here]
"Information is one of the Nation's most critical economic resources... We are committed
to ensure the development of a National Information Infrastructure (NII) that enables all
Americans to access information and communicate with each other... at anytime,
anywhere." U. S. Vice President Al Gore, September 1993
"The information infrastructure will enable all Americans to access information and
communicate with each other easily, reliably, securely and cost effectively in any
medium-- voice, data, image or video-- anytime, anywhere. This capability will enhance
the productivity of work and lead to dramatic improvements in social services, education
and entertainment." Vision for a 21st Century Information Infrastructure, May 1993
report issued by the Council of Competitiveness.
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1. Background and Overview
[ Top of Page ]
[ 1. Background and Overview ]
[ 2. Technology Challenges ]
[ 3. Public Policy Issues ]
[ 4. Conclusions & Recommendations ]
[ 5. References ]
The quotes above represent the vision for the National Information Infrastructure (NII) in
1993. This paper addresses the current state of the Global Information Structure (GII)
and its interrelationship with computer graphics, as well as visualization and public policy
issues related to computer graphics transmitted over or used on the GII. An earlier
discussion of some of the technical challenges of using computer graphics and the GII
appeared in Gershon and Brown [1996].
The Global Information Infrastructure (GII) offers many opportunities for obtaining and
sharing information, for collaborating with other people, and for new services. Representing
information in a graphical form and using visual interfaces to find information is a key to
making these processes more efficient and more palatable to many users. Along with
these opportunities come technical challenges and questions on public policy issues. This
paper is intended to provide information on the benefits of both the GII and computer
graphics and some of the technical and public policy issues.
Computer graphics and visualization can enhance use of the GII by addressing some of
the GII technical challenges, such as how to:
- make the GII easier to use and more effective,
- represent the same information to people with diverse backgrounds and capabilities,
- organize information effectively to reduce the complexity of information representation, and
- speed the transmission of information over the network.
There are many policy issues on the use of computer graphics on the GII, including how to
manage this graphical information, how to share the information, what information should
be publicly available, and how artists and image producers can be compensated for their
intellectual property.
The Public Policy Committee of ACM SIGGRAPH (the ACM Special Interest Group on
Computer Graphics) has been asked to investigate the relationship between computer
graphics and the GII. In this paper, we discuss some of the technical and public policy
issues faced by the graphics and visualization communities for computer graphics and
images on the GII.
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2. Technology Challenges
[ Top of Page ]
[ 1. Background and Overview ]
[ 2. Technology Challenges ]
[ 3. Public Policy Issues ]
[ 4. Conclusions & Recommendations ]
[ 5. References ]
2.1 Background and Overview: Symbiosis Between Visual Technology and the GII
The relationship between the technical areas of computer graphics and visualization and
the GII is symbiotic. While computer graphics and visualization methods can help make
the GII more usable, the GII in turn enables new ways to work in computer graphics and
visualization research and applications.
2.2 Computer Graphics and Visualization Can Resolve Some Technical Challenges of the GII
Currently, the Internet serves as a foundation for the GII. By connecting millions of
information-packed computers around the world, it creates an exciting universe of
information and services, such as news and weather, distance learning, remote
microscopes and telescopes, and Internet videophone. As this information infrastructure
fulfills the visions expressed at the beginning of this paper, we will be able to explore this
universe and use its services more easily and more effectively. The Global Information
Infrastructure (GII) is expected to revolutionize many aspects of our lives including
education, libraries, health care, manufacturing, commerce, and entertainment. The ability
to link people to resources and to other people facilitates commerce, product design, and
complex decision making.
However captivating and encouraging, we are still far from being able to use this universe
of information and services easily and intuitively enough for it to reach its potential
effectiveness. To make the GII more useful, we must understand it as a new medium and
must learn what it is good for, as well as when its use is inappropriate. The GII must also
be user-centric, taking the user needs and capabilities into account rather than just the
developers' views of what the user needs or wants to do. Otherwise, it will become an
information graveyard, a massive burial site for assorted collections of data and
information.
The following GII challenges can be met with the expertise from the computer graphics and
visualization communities. They include challenges such as designing more effective
interfaces, accommodating diverse users, organizing information effectively, increasing
delivery speed, and reducing the information deluge from searches. Some of these
challenges are not new to the computer graphics community, but they have become of
utmost importance in the GII environment.
2.2.1 Designing More Effective Interfaces
Current interfaces are quite limiting. It is not uncommon for users to have to go through a
long series of menus and numerous mouse clicks to arrive at their destinations in
information space. Sometimes, interfaces require extensive reading of text, which could be
represented by visual images created with computer graphics. Alternatives to the current
text-based Web metaphors are needed. These alternatives include icons, overview maps,
appropriate visual interfaces, and visual metaphors based on better understanding of this
new medium and the ability to communicate visually.
Icons are images that represent text, and the use of graphical images to represent
information must be done sensibly. Images and text are different media and not totally
equivalent. For some information and situations, text is more appropriate. On other
occasions, an image or a combination of text and images is better suited to describe the
information. We need to understand well both the power and frailty of images, compared
to words, to effectively use new visualization and computer graphics technologies in
science, education, and entertainment, especially on the World Wide Web.
Quite often, it is unclear exactly what information an image represents. In these cases,
an image is not worth a thousand words. Many icons found in commercial software
systems are examples of fuzzy pictorial representations. The computer graphics,
visualization, and design communities should establish groups to deal with these issues
and recommend intuitive standard icons for known functions in network browsers, word
processors, and other common GII and computer-related systems. Such agreed upon
"standard" icons should become as pervasive as the internationally universal road signs.
Overview maps can simplify complex information. Too many details can degrade
attention and understanding. When the information space has many items, it is
advantageous to use an overview, such as a table of contents or an overview map. A
depiction of an overview structure of complex information space and the current or desired
location in it, can help the user to get a sense of where he/she is and prevent the feeling of
being lost. Representing the information visually can enable users to get the required
information and to understand it more efficiently, and computer graphics and visualization
can be used to build the appropriate information overview maps. The overview map of links
in the World Wide Web hyperspace is a good example for the use of this concept (Figure 1).
Figure 1. An overview map of a WWW hyperspace.
Documents are represented by nodes and hyperlinks by
lines connecting them [Gershon, et al, 1995].
An appropriate visual interface for user interaction functions can increase
effectiveness. Many current information systems have cumbersome interfaces, requiring
reading and typing text commands, where graphical interfaces and alternative input
methods could be more useful. Some examples of visual interaction are the use of toggles
and slide bars to interact with data bases, such as that in the IVEE system [Ahlberg,
1995] (see Figure 2) and the use of eye gaze movement to drive a display [Velichkovsky,
et al, 1996].
Figure 2. The IVEE system provides a visual interface
via toggles and sliders [Ahlberg, 1995].
Good design of Web pages is a big challenge. The Web provides us with a new visual
medium for accessing information resources and for interacting with information and other
people. Since it is easy for anyone to create a Web site, these sites vary widely in style,
content, and usability. Emerging standards for graphics and interaction with the Web
pages will be helpful. However, some aspects are beyond the designers' control, such as
the color palette variation on the systems on which their pages will appear. Also, we have
much to learn about good design, especially for navigating through the pages without
getting lost, for finding desired information, and for enabling collaboration.
We must gain understanding of these new media, both visual computing and display and
the World Wide Web (WWW). Each medium has its characteristics, advantages, and
disadvantages, and an understanding of these is crucial to the optimal and effective use
of each medium. At the present time, many developers and users relate to the medium of
visual computing and display as if it were a replica of paper and use it as we have used
paper for the past thousand years. This new technology, however, gives us capabilities
beyond that possible with paper.
Some of the characteristics of the medium of visual computing and display were
summarized and discussed by Gershon and Eick [1995]. Similarly, the interaction possible
through the WWW medium offers many new capabilities for learning, communicating, and
collaborating. The computer graphics and visualization communities have the challenge of
developing a better understanding of the characteristics, advantages, and disadvantages
of these new media and of sharing their experience and knowledge with developers and the
general public.
Visual metaphors could provide new ways of thinking about information. Visualization
and computer graphics can be used to create visual metaphors to improve interaction
with computer and information systems. For example, the rooms and the workspace
metaphors developed by Robertson, et al [1993 & 1996] at Xerox PARC allow complex
arrays of information spaces to be represented visually by familiar environments like
rooms and office space. The workspace metaphor is used to organize information from the
WWW (see Figure 3). The computer graphics and visualization communities can create
additional metaphors to be used appropriately in various situations on the GII.
Figure 3. The Workspace metaphor developed at Xerox
PARC is used to organize WWW information
[Robertson, et al, 1996].
2.2.2 Accommodating Diverse Users
The user community is diverse. It includes scientists, engineers, educators, business
people, politicians, people with disabilities, and a significant segment of the general public
with varying levels of education and experience. Public access sites are being set up in
libraries, schools and government facilities. In the future, it is possible that most
commerce and public activities will, in large part, take place on the GII.
One of the problems of current interfaces is that they are usually tailored to serve one
type of user. Since there is no such thing as an average user, many people from these
diverse, multi-cultural backgrounds have difficulty using the standard interfaces.
Designing interfaces and information presentations suited for users with diverse
capabilities and diverse educational and cultural backgrounds is a challenging job for the
computer graphics and visualization communities.
More work is needed to enable visual and non-visual interfaces to be adaptable to users
with different capabilities, as well as to different states of attention of individual users.
Further work in natural language processing, intelligent agents, and visual interface
technologies will help reduce the problems of information overload by providing easy,
customized access to information. The experience of the computer graphics and
visualization communities in tailoring visual displays to different groups of users with
different cultural and educational backgrounds can help to achieve this goal. Replacing the
mouse with a more direct manipulation interface, such as touch screens, eye gaze
trackers, and speech recognition technologies can be advantageous in reaching out to
more diverse groups of people. Other interactive techniques will be made possible by
networks capable of handling more traffic than today's networks can handle.
2.2.3 Organizing Information Effectively
Effective organization of information is crucial to the success of the GII. Sensible
organization of information allows the user to stay focused, get the information, and
understand it.
At present, the organization of most of the information residing on the WWW is far from
optimal. The smallest piece of information is the individual document, which may contain
many segments of information and is often too long for the user to read on-line. In some
browsers, only one document is present on the screen at any given time making it difficult
for users to compare two or more pieces of information. In addition, the links connecting
documents on the WWW (set by the page authors) and the organization of information
segments within documents are rigid and cannot be changed by the user. These various
pieces of information, however, might be related to each other in different ways depending
on the contents, the application, the problem being solved, each user's personal way of
thinking and perception, or cultural differences.
For distributed information systems to be effective, they must allow each user to
construct his or her own information space with links and associations (among pieces of
information, whole documents, and images) that fit the current needs. In the system
developed by Gershon et al [1995], the user can interactively and visually modify the links
among documents and relate to individual segments of information, creating his or her own
personal space. Another way of presenting information in more than one way is to visually
present aggregates of collections of documents in overview maps (e.g., see Figure 4
[Andrews, 1996], and also [Wood et al, 1995] and Silicon Graphics MineSet [1996]).
These experiences by the computer graphics, visualization, and design researchers and
the techniques they have developed for presenting information to people can lead the way
to improving the organization of the information on the Web.
Figure 4. The Harmony Information 3D Landscape
for the Hyper-G (HyperWave) Web server. The
hierarchical collection structure of the server
is visualized on the horizontal plane, and hyperlink
relationships are selectively superimposed
upon the structure map in the vertical dimension [Andrews, 1996].
2.2.4 Increasing Delivery Speed
The speed in which a document is downloaded can be crucial to keeping the user's interest
in the document. Users do not like to wait long, and a user's concentration will lapse after
a short time, affecting his or her creative thinking.
Techniques have been developed by the computer graphics community to reduce image
size so that images do not significantly slow down the delivery of the document. Research
continues on image compression techniques, elimination of unnecessary colors,
simplification of icons, and the use of thumbnail images linked to full resolution images.
Reducing image size helps reduce the Internet traffic and shortens response time.
2.2.5 Reducing the Information Deluge from Searches and Queries
It is difficult to find information on the WWW if you do not already know where it is. To find
the desired information, users must browse or perform a search. If the documents
containing the relevant information are long, the user must often browse through large
amounts of text, data tables, and images. How can the user easily determine where the
sources of the relevant information reside, how to get them, and, once the sources are
retrieved, how to get the relevant information from them?
Advances in interactive computer graphics and visualization hardware, software, and
methods offer new possibilities for improving navigation through information dispersed over
the Internet, and for reducing user frustrations by enabling the user to find specific
information, to access that information, and to digest it. Graphical interfaces can be used
to display search results instead of long textual lists. Systems such as IVEE [Ahlberg,
1995, see Figure 2] are used to visually interact with the long lists and to represent
selected regions of a list for further inspection. An alternative method is TileBar [Hearst,
1995] which allows results from a number of queries to be represented simultaneously (see
Figure 5). More research and development on graphical representation of search results
are needed.
The research outlined above can enable the GII to be more effective and beneficial for
education. For example, scattered resources could be assembled by a teacher when a
particular combination of examples is needed to make a point. Similarly, rare radiological
findings, residing in small numbers in the archives of many hospitals and medical schools,
could be gathered over the GII and used in the classroom to teach the fine points of
diagnosis.
Figure 5. TileBar [after Hearst, 1995] allows viewing
the results of multiple queries on the same document.
Each tile represent a segment of the document. The color of the
tile represents the relevancy of the contents of the segment
to the search criteria.
2.3 The GII Can Resolve Some Technical Challenges of Computer Graphics and Visualization
Just as computer graphics can resolve some of the problems confronting the GII, so too
can the GII resolve some of the challenges confronting computer graphics and
visualization research and applications. In fact, the GII is already changing some of the
traditional ways we work with graphics and visualization.
2.3.1 Enabling Up-To-Date Visual Information Transmission
The Internet allows the distribution of images of up-to-date information (e.g., weather
data) in an almost continuous fashion. However, this kind of image transmittal is often
quite slow, even with image size reduction, depending on the volume of the images and the
network bandwidth. It is important that users get the images fast enough so that their
lines of thought are not interrupted, especially for educational applications. New networks
with high bandwidth should alleviate this situation. Other techniques such as routine use of
high-ratio compression can increase speed, and in many cases result in images that are
not appreciably diminished in quality. Delivery of the image so that the user first receives a
low resolution image or that part of the image that provides the most important
information piece for him or her will also reduce the load on the networks. Speedy
transmission of visual information enables remote control of instrumentation such as
microscopes and telescopes, remote access to educational and medical information and
consultation, and real-time collaborations among scientists, researchers, and educators.
It also allows policy makers to convene from different locations via video-conferencing
software and discuss potential scenarios of world-wide concern, such as global air
pollution.
2.3.2 Catering to Diverse Computer Graphics and Visualization Users
The GII has already brought the products of computer graphics and visualization onto the
desktops of millions of people. Traditionally, the producer generates the images and the
users get a canned product with pre-defined characteristics. Recent developments such
as JAVA and Virtual Reality Modeling Language (VRML) allow final production on the
user's desktop. This can reduce the amount of information needed to be transmitted over
the network, and the final product can take into account the individual preferences and
visual capabilities of the user at the receiving end, leading to a change in the way we do
graphics and visualization in the years to come. The ability to link diverse people easily via
the GII allows them to communicate visually and collaborate easily. This has had a major
impact on industry by enabling world-wide collaboration on the design of products, taking
cultural differences and preferences into account during the design process.
2.4 Research and Development Are Needed
Continued research on computer graphics generation, presentation, and delivery over
networks is essential. Interaction with graphics, including networked collaboration tools and
virtual environments, will accommodate the way people need to work, learn and interact
with each other. Computer graphics and visualization are inseparably linked to the use of
the GII and the World Wide Web. Increased understanding through research and
development in these fields will yield increased benefits to the millions of GII users
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3. Public Policy Issues
[ Top of Page ]
[ 1. Background and Overview ]
[ 2. Technology Challenges ]
[ 3. Public Policy Issues ]
[ 4. Conclusions & Recommendations ]
[ 5. References ]
3.1 Overview
The computer community is used to thinking of public policy as either non-technical or
strictly a business concern. However, the widespread public availability and applicability of
the GII has resulted in much greater public concern about the policy aspects of
traditionally technical issues such as access, communications bandwidth, computation
speed, and security. Conversely, some issues such as intellectual property, which have
been thought of as primarily issues of law and policy, have come into the technical arena.
Some of these public policy issues are equally relevant to graphics and non-graphics use
of the GII. Others are specifically relevant to computer graphics and imaging applications.
Because computer graphics and the GII are intertwined in many current applications, this
paper addresses public policy issues related to the use of the GII with computer graphics,
visualization, and imaging applications and research.
3.2 Public Policy Issues Directly Affecting Computer Graphics
There are public policy issues related to all uses of the GII, especially as it becomes more
pervasive. This section addresses those issues that directly affect the use of computer
graphics on the GII, such as bandwidth, user diversity, access, and convergence of TV and
computers.
3.2.1 Bandwidth-- Communications and Computation
A picture may be worth a thousand words, as the saying goes, but it typically takes many
bits of information to transmit that image and many computation cycles to process it.
Although computation speed and costs have improved much more dramatically than
communications technology, the exponentially growing number of GII users can overwhelm
the computational capability of any server (or collection of servers) at a popular site.
When many images are being transmitted, the network speed and bandwidth determine
how smoothly this process is viewed. Although there have been tremendous improvements
in the field of computing, communications bandwidth and communications speed have not
improved very much. For example, the typical modem speed of 2400 baud of ten years
ago has improved to 28,800 baud today, only a factor of ten over a decade. Those whose
access to the GII is from home over a 14.4 or 28.8 kilobaud line will not see much
improvement in viewing graphics on the GII until the communications issues are resolved.
Many home users don't even turn the graphics on until they "see" something that
absolutely needs graphics. ISDN speed (typically 56-64 or 112-128 kilobits per second)
is the minimum requirement, but the acceptability of the graphics increases as the
bandwidth increases.
For computer graphics, visualization, and imaging to have a true impact on the GII,
appropriate communications bandwidth must be affordable and available to the millions of
users, especially those who rely on the remote graphics and visualization for their work.
Both individual viewing and interacting with images and collaborative interactions are
becoming increasingly essential, and public policy issues are extremely important in getting
the bandwidth to users at an affordable cost. There are several new technologies on the
horizon such as cable modems and ADSL (Asymmetric Digital Subscriber Line, which in
recent tests provided 6.14 Mbps downloading and 640 Kbps uploading). These
technologies provide interesting possibilities because the primary need for bandwidth for
some graphics on the GII is in the outward direction from the site where the graphics are
located. However, there are technical difficulties that still need to be resolved, and in
collaborative computing, bi-directional flow of graphics is essential.
The primary policy issues are tariffs and regulatory priorities. ISDN has many different
tariffs around the country, depending on telephone company marketing plans and state
regulatory priorities. Many state tariffs are driven by a policy to provide the lowest cost
basic phone service. GII access driven by graphics may become part of the basic phone
service someday, but until then, these tariff policies affect the availability of adequate
bandwidth for GII graphics. Communications bandwidth on the GII involves much more
than computer graphics because of the growing tendency today to work from home and on
the road.
Increasingly widespread public availability and use of the GII is likely to result in a call for
the regulation of providers to require that they guarantee sufficient computing and
information resources to serve the public. Public outrage at not having this "basic" service
could be akin to that of not getting a dial tone! Although it generated no call for regulation
of on-line service providers, the December 1996 through February 1997 actions regarding
the problems of getting connected experienced by America On-Line customers did involve
the actions of the attorneys general of many states. As the GII access becomes critical
to the public, we are likely to see more of this kind of activity.
3.2.2 User Diversity
As discussed in Section 2.2.2, the user community of the GII is quite diverse. Computer
scientists and engineers are used to developing systems for their technological peers, and
these systems are not easy to understand or use by novice users. The general public will
not tolerate the usage barriers currently present in computer systems, and with broad
public access to the GII, this community will be very large. Public policy for the GII will force
developers to implement systems that can be used by the general public. As the GII
becomes more and more the source for the most current information, especially for
government information, we need official ways for diverse groups of people to be able to
get information easily. One public policy need is to define the diverse group of people that
governments need to address and define ways to do interfaces for these groups.
Ultimately, as the GII becomes commonplace in schools and daily life, there will not be
many novice users. Developing public policy in providing GII access to schools is critical to
the long term success of the GII and computer graphics, visualization, and imaging tools
for obtaining and understanding information. There are increasing activities in this area,
such as NetDay in California to wire schools for the Internet.
3.2.3 Access (including availability, affordability, usability)
There are many access parameters, including cost, availability, understanding, and
accessibility by persons with disabilities. Public policy affects all of these parameters, and
there are laws requiring the solution of some. How do we prioritize where to provide scarce
resources? What problems should be solved first? All of these must be solved for the long
term success of the GII and its uses of computer graphics, visualization and imaging.
Public policy issues include universal service availability (requiring subsidies) and disability
laws such as the Americans with Disabilities Act. We have a revolutionary change in our
daily lives made possible by the capabilities of computer graphics and the GII, and we have
a responsibility to see that no one is excluded from these benefits because of vision
limitations or other disabilities. There are also economic inequities in access, further
depriving the lower income people of information resources and capabilities they need to
improve their standards of living.
3.2.4 Convergence of TV & Computers
We are seeing a convergence of TV and computers. Much computer graphics is created
for TV. More computers are capable of capturing, processing and displaying TV signals.
The home marketplace is seeing increased numbers of TVs that can also display
computer graphics output, and some computer manufacturers are putting large, TV-like
monitors on their home systems. Unfortunately TV display parameters have not been
compatible with computer graphics displays in the past, and there is concern that they will
not be in the future. Therefore, added cost is incurred to provide compatibility. In 1995,
approximately the same number of TV sets and personal computers were sold (20 million
each). If 50% of each category elected to provide TV/computer graphics compatibility
(not unlikely in the future) and compatibility cost $50 per device, purchasers of these
devices will have to spend an additional $1 billion dollars per year!
There is a monumental public policy issue in the incompatibility between TV and computer
graphics display parameters. (See [O'Connor, 1996].)TV standards are driven by the
broadcast industry, and both the public and the computer graphics industry are eager for
an Advanced TV standard to be approved. Although it has appeared for some time that
the Advanced TV standard that was headed for approval would not be compatible with
computer graphics needs, recent events in response to a computer industry counter
proposal hold out hope for a more computer-friendly standard.
3.2.5 Lifestyle Changes - Telemedicine
Telemedicine brings resources of a large hospital facility to patients, physicians, and
nurses in remote areas. This is essential to basic health care in rural areas, where an
injured patient might have to wait three days before a circuit-riding radiologist could read
the X- rays and prescribe treatment, according to Zollo [1995]. Through telemedicine, X-
rays and photos are sent over the network to specialists who can consult with the local
physician, and rural health care providers can stay current on medical practice through
multi-media information databases and distance learning.
Public policy issues include:
- Licensing of physicians across state (or national) boundaries.
- Malpractice suits. (Who's responsible when technology fails and colors on transferred images are incorrect?)
- How a physician gets paid for a video consultation.
- Security of patient data. (Who has access to the videos, X-rays, and photos; and how do they gain access to it?)
- Continuing high cost of telemedicine. (Most projects are started with grant money for the first few years.)
3.3 General Policy Issues of the GII
The GII brings many technical challenges and public policy issues, such as censorship,
security and intellectual property rights. These affect, but are not limited to, the use of
computer graphics, visualization, and imaging.
3.3.1 International Diversity
The GII is international, with information flowing across national borders, often without the
user even knowing it. There are many legal issues associated with these international
border crossings. Every country has different laws and standards on what is acceptable in
the privacy, security, intellectual property, language, and tariff areas. Public policy
discussions will take place at an international level.
There are also cultural aspects such as colors meaning different things in different
cultures. There are currently no traditional public policy issues in these cultural areas, but
smart international marketing people are linking designers around the world via the GII so
they can design products that sell well internationally and get these products to market
more quickly.
3.3.2 Legal and Security Issues
Legal issues include intellectual property rights, censorship, privacy, and security. While
these issues go beyond the GII, computer graphics, visualization, and imaging make the
GII more accessible and therefore help force consideration of these issues. The outcomes
of discussions in these areas are vital to our success.
Individual authors, businesses, publishers and service providers all have different points of
view. While many feel that all information should be freely available on the GII, this is
extremely unlikely with the commercialization of the GII. How much access should be
permitted for browsing? Public policy discussion will influence the future uses for browsing,
downloading, and fair use, although enforcement of these policies will be difficult. There are
many important issues involved with images on the GII:
- Can you use an image you find on the GII, for example in a class?
- Can you use part of an image, similarly to using a few music notes?
- How much of an image can you use?
- Can you change an image, and if you do, who owns the copyright to the new image?
- How does the original artist get compensated for the use of his/her work?
- Who owns the right to information derived from other pieces of information?
There are other financial issues concerning delivery of intellectual property on the net that
are not limited to images. If you browse in a dataset and download some of it, for example,
how much do you pay the owner of the dataset?
Censorship, more than any other single issue, dramatically highlights an individual's
personal views, ranging from one extreme that everything is "free speech" to the other
extreme that would ban internet images of art museums' nude statues. In fact, this is
such a personal issue, that there is unlikely to be any resolution at a technical level.
Privacy and security are important issues for the GII in general. In the case of
cryptography, the issues even involve export laws. The public policy debate is already well
underway.
3.3.3 Applicability of Existing Laws
There seems to be a rush to develop new legislation relative to the GII. We should ask
ourselves if new laws are needed, particularly at this early stage of development. Perhaps
existing laws should be given a chance to develop GII applicability first. Furthermore, not
everything you find on the GII is true (or accurate, or legal)! Will there be a call for ratings
and reviews of GII information and applications?
3.3.4 Interoperability of Hardware and Software
To provide an effective GII with computer graphics, visualization, and imaging applications,
vast amounts of hardware and software must be interoperable. While we normally think of
the standards process as the key to this solution, there are legal and public policy issues
associated with the standards process. These include whether the standards are "official"
government standards or voluntary industry standards, and the impact of trade laws on
the standards developers.
Given the public importance of the GII, it is conceivable that there could be a call for
enforced standards (something quite new for the computer industry). There is likely to be
an active public policy debate on this.
3.3.5 Testbed
The GII offers the ultimate testbed. Millions of users are unknowing potential guinea pigs
on the information superhighway. Collecting data on use of the GII is easy, and the
capability to link this data to specific users may become available. Is this ethical? What
kind of controls might be called for in the future? Does connecting to someone's WWW
site imply the loss of privacy? While related to the security and privacy issues, the
computer community certainly can see this as a separate issue.
3.3.6 Scaling
Computer graphics, visualization and imaging systems developers are used to having to
provide solutions that will scale dramatically. For example, just consider how much satellite
image data from each satellite is collected and stored. Now multiply all this by thousands
of sites and millions of users. How are we going to handle all this information? Will the
entire world's GNP need to be devoted to the GII and its imaging data? What level of
resources should be focused on this problem? This is perhaps the ultimate public policy
issue.
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4. Conclusions & Recommendations
[ Top of Page ]
[ 1. Background and Overview ]
[ 2. Technology Challenges ]
[ 3. Public Policy Issues ]
[ 4. Conclusions & Recommendations ]
[ 5. References ]
Computer graphics, visualization, and imaging, ranging from simple weather forecasts to
detailed depictions of scientific phenomena, have become part of our everyday lives. More
recently, the Global Information Infrastructure has captured the attention of diverse
groups of people eager to find or disseminate information widely. There are both benefits
and challenges to using computer graphics on the Internet and the World Wide Web. The
use of computer graphics can enhance the use of the GII by making it easier to use, and
conversely the GII opens the way to broader avenues of visual communication and
collaboration on computer graphics applications and research.
There is growing public concern about the policy aspects of technical issues such as
access, speed, and security because of the increasingly common use of the Internet.
There are also unique public policy issues concerning the use of computer graphics on the
GII. On one hand, it is very easy to use copyrighted images from the Internet without
paying royalties or even giving credit to the artist who created the image. Thus, we have
some challenges to overcome both technically and politically. On the positive side, sharing
images across the Internet enables collaborations and enriches lives through distance
learning opportunities and remote medical care. The potential of the GII is great enough to
make it possible and worthwhile.
We have made great progress towards the vision expressed at the beginning of this paper.
We understand better now what both the technical and public policy issues are of the
world-wide information infrastructure that we have already implemented, and where it is
headed in the future. As the current Internet has been deluged by millions of users, the
need for better resources and more research into how to provide them is clear. Research
into higher speed networks is being provided through the U. S. National Science Foundation
vBNS (very high speed Broadband Network Service). Research into computer graphics
and interactive techniques and into visualization, imaging, and design applications are also
vital for making information sources easily accessible and useful, and for fostering
scientific, industrial, and educational collaborations. Through computer graphics, as both
an enabling technology and an integral part of the GII, better hardware, software, and
design can yield benefits for GII content providers, users, and visual content transmission.
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5. References
[ Top of Page ]
[ 1. Background and Overview ]
[ 2. Technology Challenges ]
[ 3. Public Policy Issues ]
[ 4. Conclusions & Recommendations ]
[ 5. References ]
Ahlberg, C., "IVEE: An Information Visualization & Exploration Environment," Proceedings
of Information Visualization Symposium '95, N. Gershon and S.G. Eick (editors),
Computer Society Press, Los Alamitos, CA, 1995, pp. 66-73.
Andrews, K., M. Pichler, & P. Wolf, "Towards Rich Information Landscapes for Visualizing
Structured Web Spaces," Proceedings of Information Visualization Symposium '96, S.K.
Card, S.G. Eick, & N. Gershon (editors), Computer Society Press, Los Alamitos, CA,
1996, pp.62-63.
Card, S.K., "Visualizing Retrieved Information: A Survey," Computer Graphics &
Applications, March 1996, pp. 63-67.
Gershon, N.D., & J.R. Brown, "The Role of Computer Graphics and Visualization in the
Global Information Infrastructure," Computer Graphics & Applications, March 1996, pp.
61-63.
Gershon, N.D. and S.G. Eick, "Visualization New Tack: Making Sense of Information,"
IEEE Spectrum, Nov. 1995, pp. 38-56.
Gershon, N., J. LeVasseur, J. Winstead, J. Croall, A. Pernick, and W. Ruh, "Visualizing
Internet Resources," Proceedings of Information Visualization Symposium '95, N.
Gershon and S.G. Eick (editors), Computer Society Press, Los Alamitos, CA, 1995, pp.
122-128.
Hearst, M.A., "TileBars: Visualization of Term Distribution Information in full text
Information Access," Proceedings of ACM CHI 95 Conference, 1995, pp. 55-58.
O'Connor, R. J., "Digital TV: PC industries battle over future," San Jose Mercury News,
October 28, 1996.
Robertson, G.G., S. K. Card, and J. D. Mackinlay, "Information visualization using 3D
interactive animation.," Communications of the ACM, vol. 36, pp. 57-71, 1993.
Robertson, G.G., S.K. Card, and W. York, "The WebBook and the Web Forager: An
Information Workspace for the World-Wide Web," Proceedings of ACM CHI 96
Conference, 1996, pp. 11-117.
Silicon Graphics MineSet, 1996, http://www.sgi.com/software/mineset/
Velichkovsky, B.M., and J.P. Hansen, "New Technological Windows into mind: There is
More in Eyes and Brains for Human-Computer Interaction," Proceedings of ACM CHI 96
Conference, 1996, pp. 496-503.
Wood, A., R. Beale, N. Drew, and R. Hendley, "Narcissus: Visualizing Information,"
Proceedings of Information Visualization Symposium '95, N. Gershon and S.G. Eick
(editors), Computer Society Press, Los Alamitos, CA, 1995, pp. 90-96.
Zollo, S., The University of Iowa Telemedicine Project Associate, personal communication, 1995.
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Last updated on: Sat Feb 7 16:12:29 EST 2004 by doogie@siggraph.org
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