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SIGGRAPH 2011 Student Letters
This is the collection of letters from the students who attended SIGGRAPH 2011 in Vancouver, BC.
The Computer Graphics Pioneers and the
GRAND Network Centre of Excellence
sponsored the students.
We
removed the students’ and mentors’ names and reformatted the text for
consistency. All the content, grammar, and spelling are directly from
each student.
At SIGGRAPH 2011 the students participating in this program made a movie about the experience. A link to the movie is at the bottom of this page.
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Siggraph 2011 is easily defined as an experience, the only
question for me here is: was it a good experience for me? Well, to answer the
question quickly: yes, Siggraph 2011 was a great
experience. I had not heard of Siggraph before I
signed up for this, and thus could not place what level my expectations should
have been. That being said, a lot of what I learned at Siggraph
2011 completely blew my mind. The schedule, upon receiving and reading, made it
clear that I would not be able to attend every event that I wanted to. So I had
to prioritize. Between the tutorials, courses, events, demonstrations, there
was a lot I wanted to see. And thankfully I got to most of them. The tutorials
and courses that I went to gave good examples of how to work and cheat in a lot
of the animation software as well as some tricks to make your life easier. A lot of what I saw I made mental notes on;
how to simplify water, how to render and texture. While I will have to find out
how to use the tools on my own, these examples will defiantly make it easier
when I eventually start to work on them. The exhibition by far was the most
incredible, as well as daunting. Upon the first entrance into the exhibition, I
found myself utterly confused on where to go and what check out. Eventually the
little light clicked on, and the answer became: all of them. So
thus started the endless travel of walking from booth to booth. I can
say that without a doubt, that got a lot out of this, both mentally and
literally. First off, I gathered quite a bit of knowledge on the present
companies, and knowing that there is more about them on their website, I go
online and I am still in the process of going through each of their websites,
it is quite a long process since I have to go through all of the business card
and brochures that I received. That bring me to my
second off, all the stuff: business cards, brochures, pamphlets, booklets,
stickers, pens, t-shirts, and pins. There was an endless supply to it and
majority of it seemed to be top quality material. This is their way of having
us remember them, and it works like a charm, what shocked me was that they gave
out stuff that for a fact I knew were over twenty dollars. I did feel a bit
awkward walking away with software.
Seeing as how Siggraph 2011
was a memorial experience that was great, I had to ask myself: would I do it
again? Siggraph blew my mind and gave me a lot of
knowledge that I did not know before I came. I found new programs; new
techniques; and new styles, most notably using 3D models to make a comic book
(it was new and interesting for me). and I even got
myself a book from the little shop, a tutorial on designing characters. So now
that I went and saw a lot, I could easily say that I found all I need to know.
That is not the case, something important I found is that technology and
software development moves fast and the industries constantly find new and
interesting methods and tricks. If the opportunity ever came up again, yes I
would defiantly go to siggraph again, maybe when I
have more knowledge about animation, so that can see just how far animation has
come and fast it can go.
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My SIGGRAPH experience was overall,
informative, exciting, and extraordinarily fun. Though I did find quite a few
things that went over my head, I’m still amazed and grateful that I had the
opportunity to be exposed to the world of design this early and thoroughly.
One of the places that I visited the
most was the Computer Animation Festival Screen Room. I sat in on the
Commercials and Cinematic show as well as the Shorts and Long Shorts show. It
was amazing and inspiring to see the power and potential of designers in the
field today. I was very entertained not to mention more motivated than ever to
pursue a career in the field of Graphic Design after watching those clips.
Another place that I visited most often
was the Exhibition Show Room. If I didn’t know what to do, I’d go here. I found
that the room was full of excitement and there was always something to look at
or do. I enjoyed sitting in on the Wacom Tablet
instructional sessions, getting information and pamphlets about colleges with a
Graphic Design Major, and sitting in and watching artists
sketch in the 20 minute sketch competitions held by Nvidia
(so much so that my friends and I were practically regulars). Here, I learned
useful techniques that I would apply to my own art as well as got useful
information about design and the field itself (be it from booths or from
wandering designers).
I found the Emerging Technologies Show
Room to be absolutely fascinating. I learned about how the holographs that
mimic the person who talks into the microphone work, played with the bicycle
wheels, played with the sand bugs, and learned (and saw) the new technology
that I’m sure I’ll be seeing in stores within my lifetime. The whole experience
in there was by far the most astounding thing I saw at the convention. Just
being exposed to all of this new technology really impressed upon me the
drastic advancements we’re making.
All in all, my SIGGRAPH experience was
enjoyable, educational, and enthralling. Being introduced to the world of
Graphic Design in a conference like this makes me want to pursue a career in it
all the more.
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The first thing I’ll say
about Siggraph is WOW! That was absolutely amazing! So far, that is the largest and longest
convention I have attended, and it was also the best. The closest thing to compare Siggraph to is an ocean, overflowing with technologies,
information, free give-aways, and people.
When my Animation teacher first introduced me to Siggraph, I thought it would be the perfect place to look
for where to continue my education towards a career in the game design
industry. Suffice it to say I got what I
wanted. Along with a metric ton of
business cards, I attained a knowledge of what the
various schools, academies and institutes are looking for in a student. I also got a good feel for what I could
expect to learn, how they’d teach me and even an idea of the environment at
many of the campuses. However, my
absorption of information wasn’t limited to just scholastic.
I got a great look at some emerging and developing
technologies, such as 3D printers, new interface methods and new ways to
display information. Three-D printers really
fascinate me because I love the idea of being able to sculpt something on a
computer, where it is far easier to correct mistakes there is often a greater
degree of freedom, then take said creation and simply print it into a physical
state. Much easier and
accurate, in my opinion, than sculpting by hand.
One interface that really impressed me is a drawing
program that allows you to draw in mid air, using a camera-tracked stylus to
lay out the design, and a similarly tracked set of eyewear to allow you to walk
through the 3D canvas. Though it takes a
bit of getting used to, the potential for such a system is phenomenal!
Three-D has gone a long
way since the glasses with red and blue acetate. So far, in fact, that some
systems render the glasses obsolete. I’m not complaining. Those
glasses can be really uncomfortable.
In the Emerging
Technologies section, there was one booth that really caught my attention. The Recompose was the most amusing thing I
have ever used. Even though it was
designed as a tool, I could play with that thing for hours on end. It kind of makes you feel a bit god-like.
The few lectures I
actually made it to were very interesting. This included things like gender stereotypes in
games all the way to a new modeling method that only requires the input of a
grand total of two lines. Unfortunately,
I missed the Game Papers due to over sleeping, and from what I heard people say
about them, they were most fascinating.
The greatest part about being a student attending Siggraph was that so many companies offer free software use
to students, so over the course of the convention, I gained access to many
tools that will undoubtedly help me towards building my skills and
success.
The people there were all friendly and helpful, ready
to give information and/or assistance at any time. I noticed some were overworked or in a hurry,
and would still assist where possible. It’s not often I have run across a building full of people like
that.
So, saying all that, I can conclude without a doubt, Siggraph was a learning experience unlike any other I’ve
yet experienced, and that I am definitely going to be among the crowds of this
wonderful convention again. I can state
that as a fact.
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The conference as a whole
was a brand new experience for me as I have never been to such a thing before.
To begin with it was quite intimidating seeing the crowds of older and more
knowledgeable people everywhere and hearing bits and pieces of their
conversations. As the days progressed, I became more and more comfortable
talking with strangers. From people in the hallway to employs running the
exhibit booths at the end of the conference I felt quite comfortable asking
about how they got to where they are in the industry and if they had and advice
for a student wanting to enter their industry.
I spent the majority of my
time in The Studio and Exhibition area mainly because those areas were more
hands-on which is what I enjoy. The talks within these areas made more sense to
me than the technical papers.
Within The Studio there
were many interesting people and stations to interact with. The most memorable
would have been the Unity3D in the middle of the studio. Throughout the past
year I’ve been working with Unity which made it really insightful being able to
sit down with other devs and the creators of Unity
and discuss ways around problems I had.
One of my favourite parts about Siggraph
was the exhibition area. It was filled with a diverse spread of people and
companies. All the companies were for the most part welcoming and forthcoming
with information about themselves and how students should approach the
industry.
The two booths I enjoyed
the most were Google and Intel. The employs there were friendly and very
helpful in answering my questions and telling me more about their companies. We
had some deep and meaningful conversations about their products and services
that they offer.
Another company that was
exceptionally kind towards me was Shotgun Software. We spent some time
discussing various project sharing software and the pros and cons to each of
them. They seemed genuinely interested in my goals and projects in the near
future. Stephen, the employ who was dealing with me then offered me a “special
deal” on his software.
My mentor came about two
hours late and seemed quite busy the whole time. She explained to me about her
company along with what talks and presentations that use her company’s product.
She also later invited me to a private gathering. In this gathering there was a
roomful of people in the industry who use their product. I was introduced to a
once intern at Digital Domain and we discussed the industry and how a student should
go about entering the industry. The whole gathering was slightly awkward
because it seemed as if the majority of the people knew each other and I was
unsure exactly how to approach them. I believe I would have benefited more if
my mentor had of been more hands on and a bigger part of Siggraph
as I only saw her those two times throughout the entire conference.
The talks that I
understood were every enlightening and educational
but many times they delved deeper past my understanding and I was completely
lost. Some of the topics of the papers were a bit dry and others I could not
grasp their purpose. One of the Game Papers I sat in on was about World of Warcraft and how the genders of the NPCs were evidence of
sexism within video games.
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The 6 days I spent at Siggraph were amazing. Siggraph
truly was an incredible experience, and I feel that I truly contrived many
great and extremely useful pieces of information about not just the game design
industry, but the digital media industry overall. I wish I was there longer,
there was so much to learn and so many things to see; I found I could hardly
find time to even get lunch because I would miss at least one lecture. It was
something that can really only be defined if you were there.
By far my favourite parts of siggraph was
the exhibition room and the gallery, I got the chance to meet an incredible
slew of new people who were happy to oblige my questions involving the industry
as well as I got to hear some stories and learn much from their own
experiences. In the exhibition hall I spoke to a lot of amazing and talented
experts from the industry. In the gallery I saw a lot of really cool things,
from a chair that simulated things happening in a video game (things like
hitting the brakes and accelerating), to a bunch of wire imitating a patch of
tall grass out in a field. However their was one
booth that left the most lasting effect, the Makerbot
3D printer booth where I met a man named Isaac; I am currently still
maintaining contact with him despite the fact that he lives in New York. I
really enjoyed the time in that booth and most likely spent most of my time at Siggraph at that booth. I also was extremely inspired by
mentor. He answered many of my questions and silenced many of the fears that I
had regarding the game design industry, despite the fact that I spent at most a
total of 30 minutes talking to him it; was enough to set me on a pure
trajectory into the digital media and game design world, if It hadn't been for
him I most likely would not be heading the direction I am now.
Overall I would consider siggraph
one of the best weeks of my summer, I have next to nothing negative to say
about, and the only complaint I could think of was the fact that it was so
short. I definitely will be attending next year!
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SIGGRAPH Vancouver 2011
was an amazing experience I hope to have again in the near future. SIGGRAPH has
given me the opportunity to learn a lot more about what I would like to do once
I leave high school. I also found it very helpful that I was able to talk to
professionals in a lot of different fields to get some tips on what classes and
courses to take to try and help me get a job where I want. I met a lot of these
professionals in the job fair part of the expo. There I was able to see some of
the jobs that I could do and too see what I might be doing as a future career
choice. I was also given the opportunity to give out my resume and was even
able to talk about high school internships. Although the job fair was pretty
small there was a lot to do and I spent quite a lot of time in there.
There were so many amazing
things to do and see. All of them blew my mind but a couple stood out for me.
First, were the showings of the animated shorts. They
were outstanding! One of them I really enjoyed and cannot wait until it comes
out so I can watch it again. One of the big things at SIGGRAPH this year was
the 3-D printers. They were everywhere with all different material types,
sizes, accuracy, and costs. It got even better when I learned that I was able
to bring in models that I made at home on the computer and print them out. Also
just walking around on the expo floor was a great experience.
There was not much to
dislike about SIGGRAPH, but one thing that bugged me. Since it was my first
time going to an event like this I was very lost once I arrived. It was easy to
find help, but the help that was given only made me more lost. I was being sent
in circles around the place and it seemed that the people working at SIGGRAPH
were not given the same information. That and the timing of events are my only
dislikes. Other than that it was very well done. SIGGRPAH has amazed me and I
hope that I will be able to visit next years and the ones to follow.
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Attending
the Vancouver SIGGRAPH convention was a massive experience. I never thought I
would have seen and learned so much from this; this was an incredible
opportunity! Meeting real professionals in the business and getting to talk to
them and learn what they do was by far the best part. Having the opportunity to
see what it’s like to be in this industry was eye opening for me and now I
can’t wait to get my career started! Talking to the professionals really opened
my eyes for what I am going to do post high school; they gave me a clear path
to my career!
Going into the open gallery was mind-blowing. I never
knew so much technology actually existed, and I would love to this technology
used in the future. As well as we got the opportunity to interact and use most
of the machines and prototypes in the room; I can easily see people utilizing
this technology for greater purposes. Using the 3D printers was great! I never
knew something could print in 3D with such accuracy!
The conferences put on by NVIDIA and all the other
companies were really eye opening. I got to take a look at rendering techniques
in math equations, and had no idea what I was looking at. But none the less, I
can’t wait to learn! Also the short film showing was really uplifting,
especially watching the indie short films; they were artistic. There were so
many conferences I couldn’t see them all, but I wish I could’ve! Seeing a
conference was like getting taught to do something I’m going to learn in ten
years, and getting a little sneak peek and what’s in store!
The exhibition was my favourite
part; I got to speak with industry professionals and learn about what they do,
what they are working on, and technology coming out in the future and test
their equipment! There were so many companies it blew my mind! I never knew
half the companies in the exhibition existed, and I’m so glad I got to meet all
of them. The job-fair was an excellent add-on to the exhibition. I was offered
an internship program for high school students and learned about many great
scholarships companies were offering.
Going to this convention
was the greatest opportunity I’ve had career-wise. I hope to attend other
SIGGRAPH conventions in the near future and see what they’ve got in stock for
me!
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Attending the Siggraph convention this year for me was one of the coolest
experiences I've had. Between all the talks, courses, presentations,
animations, and the exhibition, there was never a dull moment, and there was
always something to do. Sometimes I found myself conflicted between many
different things trying to pick and choose what to do. One of the things
that I took particular interest in was the Emerging Technologies section.
It was really neat to see all the up-and-coming technologies being brought up
in the future. I'd often visit this section at least once daily, since it
was easy to reach and spend whatever amount of time I wanted there while I
waited for the next thing on my list to occur.
The exhibition itself was
a major part of the whole experience itself. Between getting to watch presentations and seeing all the new advances
in technology, it was neat to be able to talk to all the people who actually
worked in the industry and it was really useful to be able to ask them
questions about their field and about what they did; it gave me a real insight
into their work and gave me a better idea of what their company was like. I found it really valuable to be able to look
around at everything and I was able to discover new things I knew nothing about
previously.
Along with the whole
discovering new things thing, I also came across something at one of the
courses I went to about NIME (new interfaces for music expression). It seemed like a really interesting concept
and I got into it more as the course went on. Music is something I’m very interested in and this showed a new kind of
way to make a present music. Not only
that, there’s a lot more behind NIME then just the making of the music-there’s
the creation behind the instrument used to make it, and with varying styles, it
was shown that music can be made out of anything, even sensors.
Overall, my week at Siggraph was a very satisfying and full-filling experience
that I would defiantly do again if the opportunity presented itself again. I had a very good time at the convention and
enjoyed practically everything that it had to offer to me.
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The first thing that
strikes you is the colours and the noise, you
suddenly feel small compared to this strange wonderful place. It reminds you of
things you have heard of, but never had the chance to see, something which has
always been out of your reach. Then you remember your purpose here and leaving
your mind open, you begin to wander this place of technology, this place of
dreams that have taken form. I am a student at Frank Hurt Secondary School. I
attended SIGGRAPH 2011 as part of the student pioneer program and this essay is
about my impressions of it. The things I liked about SIGGRAPH were the Art
Gallery/Emerging Technology, the presentations, and meeting people from all
over while I didn’t like the confusion.
The Art Gallery/Emerging Technology was definitely an interesting
part of SIGGRAPH. It showed both technology and innovation. Most of the
exhibits were interactive and made for practical use such as an optical
illusion meant to organise pedestrian traffic and an
egg meant to simulate closeness through touch over long distances. Other
interesting devises include a pillow that makes sounds when it is touched, a
robot that moves under a metal floor, a music box that make sounds depending on
which buttons you touch and how much you turn them, and an interactive game
meant to replicate making a pancake. Not only was the purpose of the exhibits
in itself interesting, but the interactive part showed that such ideas could be
accomplished.
The presentations were also a wonderful part of SIGGRAPH. The
Computer Animation Festival Screenings were not only entertaining, but
inspiring too. It showed how emotion and messages could be projected through
imagery as well as that student (most likely university students) could achieve
the same quality and effect as professionals. The Production Sessions were also
fascinating. Explaining how they create such great effects and storylines make
it seem much more possible for novices to be become
great animators.
One of the things that really stood out during SIGGRAPH was the
diverse nationalities of the people there. You could hear it in their accents
and their languages. It’s amazing how people travel the world to come to this
event, whether it is to show off their projects or to observe. It shows just
how important SIGGRAPH is. My mentor was from the east coast of the USA. He had
great humour and was understanding of my shyness. I
enjoyed my time with him and I think he did the same. Having people come from
all over to divulge themselves in this wonderful technology, it shows just how
much we are in this together. It is all our duty to advance this world.
Now, the one thing I didn’t like about SIGGRAPH was the confusion.
It is easy to feel overwhelmed with hundreds of people walking around and all
149 exhibit booths were crammed into one building. I understand that there is
really no where you can fit SIGGRAPH without it being a bit pressed for space,
but it was very easy to overlook some of the booths because you don’t notice
them. It would have been helpful to
distribute a pamphlet with a little bit of information on each booth so that it
is easy to understand what each company or product does so you can locate certain
booths in particular. There was also an occasion where a presentation was
supposed to show, but it didn’t. It would have been nice if there was a sign to
say ‘Show Cancelled’ or something like that.
I liked SIGGRAPH because of the Art Gallery/Emerging Technology and
the presentations while I didn’t like it because of the confusion. All in all
SIGGRAPH was definitely remarkable and much bigger than I expected. If it ever
comes to western North America again I will be sure to visit. Thanks for giving
an underage high school student the ability to attend this year. I will look
into some of the programs I’ve learned of and see if computer animation is the
path I wish work in in the
future.
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My experiences
at SIGGRAPH was a verity of different emotion, from absolute
fascination, to the anxiety for waiting to go into a different event. Some of the things a did
not know what they were about such as the new technology exhibits, but that was
where my mentor was to help me and explain what they were about. The best part of the conference in my opinion
was the emerging technology. The floor
mat that picked a direction for you to walk so you do not knock into another
person seemed like a bad idea at first but once I knocked into someone i realized its potential, if only
it was a bit bigger. The virtual crepe
maker was really cool, how it got weighed down the more you had in the bowl and
pan was nothing to the enjoyment of having to flip it and place it perfectly
into the plate to add the topping onto it. Also the racing game with vibration could help blind people play video
games which would be excellent for the industry, it would vibrate in different
places when you would knock against a wall or when you hit the break and the boost. I thought that would be revolutionary. I also really liked this new technology that
would allow you to work on 3D objects really well by spinning, magnifying, and
using your hands to work on it. It was
sort of like the modal viewer in Iron Man, but with two screens. I also enjoyed the animated shorts, they were
really expressive and interesting, and just watching the applause they got made
me want to create one, so I know it would make other people want to make them
also, which would be excellent for the industry. Some of the things I did not like was the art sections, although the one that showed the wind
from a different place was cool, along with the Polaroids. Not being an artsy person I could not find
myself enjoying them as much as I did the emerging technology section. Also watching the making of different things
such as movies and video games make you realize just how much go into making
these things that people enjoy or just set aside. Just seeing the difference of stage one Thor
to stage three is extraordinary and then from that to final productions makes you
at a loss of words. Just looking at how
many companies went into the making of Thor is amazing, because it makes my
head hurting just wondering how long it would take a single company to do all
of Thor or Captain America. Some other
things that I did not like was how slow it felt in a
few moments, if you were not interested in a particular event you were stuck
twiddling your thumbs. For example,
Monday, I saw all of the emerging technology, artistry, and even at my try at 3d
modelling, which is not for me. I went through all of that in about 3 hours
and was left doing nothing but waiting for the Captain America and Thor event
and the reception, just lucky I had a book on me. All in all I really enjoyed this conference
and would like to thank you for the opportunity to attend and would be thrilled
if it came back to Vancouver. Thank you.
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To be honest, I didn't
even know about SIGGRAPH before my animation teacher told me about it, but once
he did, it definitely looked like something that I would be really interested
in (and it was pretty much a no-brainer because I was actually getting paid to
go!). Luckily, I was accepted to attend the conference and my friends were a
bit jealous. In the few days before the conference I have to say that I was
getting to be a bit nervous as the whole thing seemed quite daunting and was so
much bigger than me. However, once it all started and I got to experience it a
bit, I got into it and really enjoyed myself.
I ended up spending most
of my time in the screening theatre where short animations and trailers and
such were being shown, as well as the exhibition floor. There was so much to
look at in the exhibition and I was drawn to the Autodesk, Pixologic,
and Wacom booths because they were always having
demonstrations from industry professionals and I would learn a lot from them,
even if much of what they were talking about was far more complex than anything
I had done in the past (these booths also had seats and my tired legs were
thankful). It was a joy to see the programs that I have used and to see them
used to their full potential, with tools and options that I didn't even know
had existed. It was all quite humbling. At the Wacom
booth I got to play around with their massive tablets and it made me really
want one. The Theatre was a great place to just go and relax if I was getting
tired and I could see some great animations.
One problem that I had with the conference was that if there was
more than one presentation happening at the same time that I wanted to see, I
was kind of hooped for seeing one of them. But it wasn't a big problem because
I didn't run into it that often. I ended up seeing most of what I wanted to
see, and it was especially cool to see people from the video game companies talk about their games, games which I had played
at home.
Another small problem that I had was that everything seemed really
spaced out and I would have to go on a long walk just to get from one place to
another, but I do understand that in order to hold a conference of such scale things
would have had to have been spaced out as they were.
Although I spent most of my time wandering the conference by
myself, my mentor was very helpful and really enthusiastic. On the first day we
met and had a look at the schedule of the day to see what I might want to go
and see, and after the first day I had a good idea of what I would be doing for
the rest of the conference.
I had a really great time at SIGGRAPH and am grateful to have
gotten to go.
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It is difficult to
summarize the experiences I’ve had at SIGGRAPH2011 this year in Vancouver. In a place full of people passionate in the
digital arts, my time here was well spent as a student, receiving valuable
insight into the world that revolves around digital media. I am grateful to
have been given the opportunity to participate in an extraordinary event such
as this.
The various exhibitors,
company representatives, and SIGGRAPH staff and volunteers were all very
friendly and helpful. It is amazing how much I have learned in a short week at SIGGRAPH
that would otherwise take me years to acquire, and even then would not be
comparable to the value of first-hand experience.
SIGGRAPH was as much of an
inspirational experience as it was instructional. Exploring the many exhibits
and events available was entertaining and inspiring. Although most of the
information that was given in the talks went right over my head, the experience
of simply being there, listening to professionals speak and educate others, was
truly priceless.
I probably spent most of
my time in The Studio. There I attended many talks, some of my favorites
included: ‘The Spirit of Rango’, ‘Zbrush
Life Sculpting and Portraiture’, and a studio workshops titled: ‘An
Introduction into After Effects for Motion Graphics’. These educative speeches
taught me the fundamentals and basics in the programs I previously had no
experience with.
Another favorite place of
mine to visit was The Exhibition, which - I think goes without saying - was
outstanding. I spent much time venturing from booth to booth, seeing what
companies were present, what they were offering, and mostly what it was all
about. I attended various demonstrations at the Autodesk booth, Intel booth,
and participated in an Autodesk: Maya workshop in the AMD Graphics booth. I
also made sure to visit the numerous digital art school booths to see what they
had to offer for post-secondary students. Finally, I had a great time in the Job
Fair. Although I was not there to submit any applications, the opportunity to
speak to actual employees belonging to major-companies and studios was
phenomenal, including some from Lucas Arts, Bungie,
Microsoft, and Walt Disney Studios.
Overall, my experiences at SIGGRAPH was memorable and is not something
I’ll soon forget. This was an inspirational week that has given me much insight
into an area of interest of mine: the world of digital media and design. I am trilled to have been given such an opportunity to
participate in this event, and with that I’d like to thank everyone behind SIGGRAPH and the
Pioneer Program for making this possible for the other students and myself.
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