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Graphics Hardware 2007

Graphics Hardware is a highly visible, established international forum for exchanging experience and knowledge related to computer graphics hardware. The event, held annually since 1986, offers a unique perspective on graphics hardware by combining discussions and constructive critique of innovative concepts as well as product-level designs. It is an inclusive forum for the entire graphics hardware community and brings together researchers, engineers, and architects. The program features two days of paper and industry presentations, with ample time for discussion during breaks, lunches, and the workshop banquet. This year's event will be held in San Diego, California, jointly with Siggraph.

What Co-located Symposium
When 04 August 2007 09:00 AM to
05 August 2007 06:00 PM
Where San Diego, CA - co-located with SIGGRAPH 2007
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Schedule Monday, April 9 Deadline for paper submissions (11:59 pm Pacific Daylight Time) Thursday, May 10 Notification of acceptance Friday, May 18 Camera-ready papers due Saturday-Sunday, August 4-5 Conference Papers Track We invite high-quality, original papers on all aspects of computer graphics hardware describing either proven and tested solutions or novel ideas and concepts. Suggested topics include, but are not limited to: * Graphics accelerator architectures * Performance measurement, modelling, and optimization * Exploitation of new memory technologies for 3D graphics * Graphics for mobile devices * Integrated graphics chipsets * Hardware support for image-based rendering * Volume rendering architectures * Hardware support of new surface representations * Multi-processor architectures for graphics * Load balancing in graphics systems * Space, screen, and model partitioning * Software-hardware interfaces * Hardware accelerated rendering * Programmable graphics processors * Shading language implementation * Vertex, geometry, and pixel programming techniques * GPU-related compression/decompression techniques * Programming techniques for data-parallel problems * Hardware support for video processing * Novel display technologies * General Purpose GPU papers which meet all of: - Graphics hardware is essential to the method - New and non-obvious algorithmic changes are required to run on graphics hardware - The algorithm is likely to influence GPU designs or have lasting value as GPUs change

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