Graphics Hardware 2007
Graphics Hardware is a highly visible, established international
forum for exchanging experience and knowledge related to computer
graphics hardware. The event, held annually since 1986, offers a
unique perspective on graphics hardware by combining discussions and
constructive critique of innovative concepts as well as product-level
designs. It is an inclusive forum for the entire graphics hardware
community and brings together researchers, engineers, and architects.
The program features two days of paper and industry presentations,
with ample time for discussion during breaks, lunches, and the
workshop banquet. This year's event will be held in San Diego,
California, jointly with Siggraph.
| What |
Co-located Symposium |
| When |
04 August 2007 09:00 AM
to
05 August 2007 06:00 PM
|
| Where |
San Diego, CA - co-located with SIGGRAPH 2007 |
| Add event to calendar |
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|
Schedule
Monday, April 9
Deadline for paper submissions (11:59 pm Pacific Daylight Time)
Thursday, May 10
Notification of acceptance
Friday, May 18
Camera-ready papers due
Saturday-Sunday, August 4-5
Conference
Papers Track
We invite high-quality, original papers on all aspects of computer graphics hardware describing either proven and tested solutions or novel ideas and concepts. Suggested topics include, but are not limited to:
* Graphics accelerator architectures
* Performance measurement, modelling, and optimization
* Exploitation of new memory technologies for 3D graphics
* Graphics for mobile devices
* Integrated graphics chipsets
* Hardware support for image-based rendering
* Volume rendering architectures
* Hardware support of new surface representations
* Multi-processor architectures for graphics
* Load balancing in graphics systems
* Space, screen, and model partitioning
* Software-hardware interfaces
* Hardware accelerated rendering
* Programmable graphics processors
* Shading language implementation
* Vertex, geometry, and pixel programming techniques
* GPU-related compression/decompression techniques
* Programming techniques for data-parallel problems
* Hardware support for video processing
* Novel display technologies
* General Purpose GPU papers which meet all of:
- Graphics hardware is essential to the method
- New and non-obvious algorithmic changes are required to run on graphics hardware
- The algorithm is likely to influence GPU designs or have lasting value as GPUs change
More information about this event…