Surface Mapping

Introduction

Many real life surfaces are not just colored but also have textures and patterns. Many also have small or large surface displacements or bumps, gouges, etc. Texture mapping is used to simulate these surfaces and thus make images more realistic. Three techniques can be used to achieve the impression of natural colors, textures, and appearances:

Article by Rosalee Wolfe on "Teaching Texture Mapping Visually" that incorporates the SIGGRAPH 97 Texture Mapping Slide Set


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HyperGraph Home page.

Last changed June 02, 1999, G. Scott Owen, owen@siggraph.org