ACM SIGGRAPH News
For the past five years, the Visual Effects Society has convened an annual summit for VFX industry professionals. Last year's summit was entitled "Evolution," in recognition of the rapidly evolving landscape of the visual effects industry.
ACM SIGGRAPH is governed and energized by by a large group of people who volunteer their time to further the mission of ACM SIGGRAPH. Committee chairs serve for three-year terms; they are capable, enthusiastic, and committed people who contribute their vision, industry knowledge, and energy. ACM SIGGRAPH would like to introduce and welcome our five new committee chair who took office September 1:
SIGGRAPH Asia is pleased to announce Thad Starner and Phillip Rosedale as its keynote speakers for the 2013 conference to be held 19-22 November at the Hong Kong Convention and Exhibition Centre in Hong Kong. The keynote sessions will offer insights to ground breaking areas in the field of computer graphics and interactive techniques. You won’t want to miss these inspiring sessions:
Thad Starner, Professor of Computing, Georgia Institute of Technology
“Wearable Computing: Through the Looking Glass”
Wednesday, 20 November, Theater 1
ACM SIGGRAPH is pleased to announce that open access links to conference proceedings from SIGGRAPH and SIGGRAPH Asia will now be available to the public at no cost, beginning two weeks before each conference and running for four weeks. During this period, conference proceedings may be accessed by members and non-members alike, through the ACM Digital Library.
On Friday, October 4 in Beverly Hills, the Academy of Motion Picture Arts and Sciences will host "This Amazing Medium," an animation master class and retrospective with Oscar®-winning animator Richard Williams.
On September 11, the film festival portion of SPARK Animation '13 begins in Vancouver, Canada. The five-day event will showcase a wide range of animated projects, from independent works to special premieres. Opening with Walt Disney Animation Studios' "Get a Horse!" directed by Lauren MacMullan, the festival will offer audiences something different each evening.
According to a recent survey conducted by the Entertainment Software Rating Board, 69 percent of U.S. households play video games. But for character artist Joseph Drust, games are more than just a bit of fun after work — they are his work.
The eyes are the windows to the soul, or so goes the proverb. As humans, we use our eyes to express a wide variety of emotions, often without even realizing we’re doing so. Animators spend years studying eye movements to help them create characters with a range of believable expressions, but the eyes of robots and interactive toys are far more difficult to manipulate than those of cartoon characters.
Thursday was the last opportunity for attendees to check out Emerging Technologies, the Art Gallery and the Studio. All three venues closed at 1pm. Meanwhile, the Computer Animation Festival went out with a bang with the final showing of this year’s Electronic Theater and two Production Sessions.
Large crowds turned out for the morning production session “The Visual Effects of Marvel’s ‘Iron Man 3,’” which was followed by the chance for attendees to take pictures of the Iron Man maquettes.
Throughout the day, SIGGRAPH Mobile presented the latest advances in mobile technologies through talks, workshops and demonstrations.