ACM SIGGRAPH News
The SIGGRAPH Technical Papers preview is now available! The premier international forum for disseminating new scholarly work in computer graphics and interactive techniques, the SIGGRAPH Technical Papers program covers a wide variety of topics, including modeling, animation, rendering, imaging, human-computer interaction, computer games, scientific visualization, information visualization, computer-aided design, computer vision, audio, robotics and fabrication.
By Pritham Marupaka
With the advent of social networks, smartphones and increasingly powerful web services, our digital existence has grown immensely in recent years. From shopping to attending a conference call, technology enables us to connect with the people and resources we need in a matter of seconds. Though we’re more connected than ever before, there has always been a line between our virtual presence and our real existence. Augmented reality (AR) technology aims to blur that line, if not erase it completely.
The current economic situation has made it difficult for people in many professions to find jobs. The computer graphics community is no exception. While the annual SIGGRAPH conference is rife with opportunities for networking and locating job openings in computer graphics, unemployed job seekers are typically in financial flux -- and as a result, may have difficulty affording the cost of registration.
On Wednesday, May 14, the Toronto ACM SIGGRAPH Chapter will host an evening with Academy Award® winning filmmaker Chris Landreth. The event will include a screening of Landreth's short film "Subconscious Password," presented in partnership with the National Film Board of Canada.
The ACM SIGGRAPH 2014 elections are upon us. If you were a member of ACM SIGGRAPH as of 1 January 2014, you should have received an email with an electronic ballot. Votes may be cast online using the voter ID and password provided in the email.
The slate of candidates is as follows:
Forget the Old Gods, the Drowned God, the Seven and the Lord of Light; the magic of Westeros is far more complex than the conjurings of deities. It's a special type of alchemy so powerful, it can transform 1s and 0s into fire-breathing dragons, sea-battered castles and legions of shuffling undead. The true magic of "Game of Thrones" is its visual effects.
On Thursday, April 3, 2014, the New York City chapter of ACM SIGGRAPH will host the twelfth annual Industry Spotlight at the Fashion Institute of Technology in Midtown Manhattan. One of the chapter's most popular events, the Industry Spotlight provides NYC animation and post-production professionals an opportunity to learn more about the facilities that operate in the metropolitan area.
The ACM SIGGRAPH Digital Arts Community has unveiled their latest online exhibition, entitled "The Aesthetics of Gameplay."
Curated by Greg Garvey, Director of Game Design & Development at Quinnipiac University, the show spotlights the art and gameplay design of 45 refreshingly original independent games.