ACM SIGGRAPH News
Streak cameras are used by chemists to capture light passing through samples and determine chemical properties. At the MIT Media Lab in Cambridge, Massachusetts, scientists have found a way to modify these streak cameras to capture motion – recording ultrashort pulses of light at up to a trillion frames per second. Project Director Dr. Ramesh Raskar calls this new technique “femto-photography.”
As described in the project abstract:
Technology, as it turns out, is more than just a tool to advance our understanding and simplify our daily lives. It is a gift, waiting to be given. It can mean the difference between isolation and inclusion. It can move the human heart from desolation to joy. For the recipients of such a gift, the world is forever shifted.
The SIGGRAPH Mobile App Game (SMAG) is a high-tech scavenger hunt -- and possibly the most fun you'll ever have at SIGGRAPH. Here's how it works:
In search of a list of after-hours events at SIGGRAPH 2014? Look no further. SIGGRAPH.org has compiled a calendar of public parties and events happening during SIGGRAPH 2014 in Vancouver. To import the party listings to your Google calendar, click the +Google button on the lower right of the calendar, or add events individually by clicking on the event names.
A feature-rich mobile app for SIGGRAPH 2014 is now available for download. The app, which works with iPhone, iPad and Android devices, can be used to create conference schedules and network with other SIGGRAPH attendees and exhibitors. Conference attendees without smartphones and those who prefer to manage their schedules and contacts by desktop can access the web version of the SIGGRAPH 2014 app.
The Visual Effects Society has just announced its involvement in a groundbreaking project: the creation of a reference platform for VFX software development. Called, quite simply, the 'VFX Reference Platform,' its purpose is to minimize incompatibilities between different VFX software packages and encourage further adoption of Linux by VFX software vendors.
Some background on the project from the VFX Reference Platform website:
The 41st annual Computer Animation Festival at SIGGRAPH 2014 will showcase more than 100 of the best examples of computer animation from the past year. Of the 450-plus festival submissions, just over a hundred were accepted -- and only nine were selected to receive top honors in their respective categories. Considering the exceptional creativity and technical skill evident in the pool of entries, the decision process must have been a difficult one for the SIGGRAPH jury.
A remarkable window of opportunity for augmented reality and virtual reality developers is rapidly coming to a close. Wednesday, June 25 at 22:00 UTC/GMT is the final cutoff for submissions to the SIGGRAPH 2014 AR/VR contest -- the spoils of which include a flurry of attention for the top entries and Oculus DK2 headsets for each of the three finalists.