ACM SIGGRAPH News
A call for participation has been announced for the 5th Annual Faculty Submitted Student Work Exhibit at SIGGRAPH, the world's largest conference on computer graphics. Sponsored by the ACM SIGGRAPH Education Committee, the exhibit will be comprised of images and video to be displayed at the Education Committee Booth SIGGRAPH 2016 in Anaheim, CA and also on the Education Committee website.
The ACM SIGGRAPH Executive Committee has proposed a change to the ACM SIGGRAPH bylaws, which has been approved by the ACM SIG Governing Board Executive Committee. The change pertains to article 9.3 of the bylaws.
Current article 9.3
9.3 Election. The election will be conducted among eligible voters by ACM Headquarters by June 1, following the election procedures of the ACM, unless different procedures have been approved by the SIG Governing Board.
New article 9.3
The average person is unlikely to be familiar with the concept of Digital Molecular Matter, though any member of the game-playing or movie-going public has almost certainly encountered it. Repeatedly.
Each year, ACM SIGGRAPH bestows a small number of awards to members of the computer graphics community, in recognition of exceptional achievements in computer graphics and interactive techniques. Five of the these awards are given out annually, and one (the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics) is awarded every odd-numbered year.
One of the newest -- and most successful -- entries into the indie game scene is "This War of Mine," developed and published by 11 Bit Studios. Previously known for mobile games such as "Anomaly" and "Sleepwalker's Journey," 11 Bit created a different kind of game altogether with its latest release, which has generated quite a following amongst the gaming community, particularly on the Steam platform.
ACM SIGGRAPH has been in existence since the late 1960s, and is comprised of thousands of enthusiastic members who live all over the world. ACM SIGGRAPH members work in a wide variety of industries, engrossed in myriad occupations - but are all united by a shared passion for computer graphics.
In tribute to the abundant individuality present in our membership, ACM SIGGRAPH has begun to gather the stories of its members and share them with the wider world.
With each passing year, more and more women consider careers in computing, a field in which women are traditionally underrepresented. The SIGGRAPH 2015 panel, "Women in Computer Graphics: Perspectives," drew a full house of conference attendees eager to hear about the opportunities and challenges facing women in CG -- and computing in general. The discussion was lively, with panelists and attendees sharing past experiences, information, and tips for flourishing in a male-dominated environment.
SIGGRAPH content is freely available in the ACM Digital Library for two weeks before the conference begins, until a week after its conclusion. After the four week "free look" period, SIGGRAPH content can still be accessed at no cost through special links found only on SIGGRAPH.org. Note that ACM SIGGRAPH members always have access to SIGGRAPH content and ACM SIGGRAPH-sponsored content in the ACM Digital Library.
1. You can reserve virtual reality experiences ahead of time.
Jump to the front of the line by reserving time slots in advance for the mind-blowing virtual and augmented reality experiences at SIGGRAPH 2015. Anticipated to be one of the most popular features of this year's conference, the VR Village offers stand-up and sit-down VR, tabletop AR, nomadic VR (untethered head-mounted displays or AR), full-dome cinema and live performances and demos in a 360-degree immersion dome.