ACM SIGGRAPH News
The Spring Conference on Computer Graphics (SCCG) is one of the oldest annual meetings of the computer graphics community in Central Europe, and covers a wide variety of topics on computer graphics, image processing and imaging applications. This year, SCCG will be held in cooperation with ACM, ACM SIGGRAPH, Eurographics, and a number of other well-known computer graphics organizations.
Source: NYC ACM SIGGRAPH
NYC ACM SIGGRAPH and NYIT's Fine Arts Department are proud to announce . . .
On Tuesday, February 3, 2015, at 7:00PM, in NYIT's Auditorium On Broadway, Walt Disney Animation Studios will present "Big Hero 6: The Art of Character Design and Development."
The deadline for submissions to Computer Graphics International (CGI) '15 is swiftly approaching. Full paper submissions to the conference -- which takes place from June 24 to 26 in Strasbourg, France -- are due by February 15, 2015. Short papers and posters must be submitted by April 24.
In the modern day, there are a number of software options for artists who wish to animate their illustrations without a lot of the tedious work that might otherwise be involved in the process. One company that produces this kind of software is Live2D, whose products focus on dynamic and configurable 2D models of illustrations. Cubism is their flagship product at the moment, boasting many of the tools that a regular 3D modeling program might possess. Recently, Live2D announced the development of a new software program: Euclid.
The Association for Computing Machinery (ACM) has announced the names of 47 members who will be recognized as ACM Fellows for their exceptional contributions to computing. Fellowship is ACM's most prestigious member grade, and is held by only 1% of ACM members. The 2014 ACM Fellows hail from some of the world’s leading universities, corporations and research labs.
Up until the mid ‘90s, effects artists were people who made things with their hands. They wore paint-spattered clothing and rifled through tool boxes. They created aliens out of latex, turned foam into granite and constructed nine-foot spaceships from odds and ends found on dusty workshop shelves. The Millennium Falcon was a product of such physical craftsmanship, as was the creepy-yet-loveable E.T., the immaculate Discovery spacecraft in "2001: A Space Odyssey" and Major Toht’s grisly melting head in "Raiders of the Lost Ark."
One of the newest -- and most successful -- entries into the indie game scene is "This War of Mine," developed and published by 11 Bit Studios. Previously known for mobile games such as "Anomaly" and "Sleepwalker's Journey," 11 Bit created a different kind of game altogether with its latest release, which has generated quite a following amongst the gaming community, particularly on the Steam platform.
Editor's note: Spotlight on SIGGRAPH is a recurring feature, established to shed light on the various committees and avenues of volunteering within ACM SIGGRAPH and its annual conferences.
On December 6, 2014, researchers from the Max Planck Institute for Intelligent Systems in Tübingen, Germany, presented a study entitled MoSh: Motion and Shape Capture from Sparse Markers.