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ACM SIGGRAPH News

29
Jan
2015
Big Hero 6 Event in New York City
Big Hero 6 Character Design & Development Panel in NYC

Source: NYC ACM SIGGRAPH

NYC ACM SIGGRAPH and NYIT's Fine Arts Department are proud to announce . . .

On Tuesday, February 3, 2015, at 7:00PM, in NYIT's Auditorium On Broadway, Walt Disney Animation Studios will present "Big Hero 6: The Art of Character Design and Development."

29
Jan
2015
Place des Tripiers in Strasbourg, France.
Computer Graphics International Deadline Approaching

The deadline for submissions to Computer Graphics International (CGI) '15 is swiftly approaching. Full paper submissions to the conference -- which takes place from June 24 to 26 in Strasbourg, France -- are due by February 15, 2015. Short papers and posters must be submitted by April 24.

16
Jan
2015
Euclid render
From Paper to VR: 360-degree Animation of 2D Illustrations
By Cody Welsh

In the modern day, there are a number of software options for artists who wish to animate their illustrations without a lot of the tedious work that might otherwise be involved in the process. One company that produces this kind of software is Live2D, whose products focus on dynamic and configurable 2D models of illustrations. Cubism is their flagship product at the moment, boasting many of the tools that a regular 3D modeling program might possess. Recently, Live2D announced the development of a new software program: Euclid.

8
Jan
2015
Binary code
ACM Names Fellows for Achievements in Computing

The Association for Computing Machinery (ACM) has announced the names of 47 members who will be recognized as ACM Fellows for their exceptional contributions to computing. Fellowship is ACM's most prestigious member grade, and is held by only 1% of ACM members. The 2014 ACM Fellows hail from some of the world’s leading universities, corporations and research labs.

6
Jan
2015
Models used in the battle on Hoth in Star Wars Episode V
Visual Effects: Are Computer Graphics Always the Answer?
By Kristy Barkan

Up until the mid ‘90s, effects artists were people who made things with their hands. They wore paint-spattered clothing and rifled through tool boxes. They created aliens out of latex, turned foam into granite and constructed nine-foot spaceships from odds and ends found on dusty workshop shelves. The Millennium Falcon was a product of such physical craftsmanship, as was the creepy-yet-loveable E.T., the immaculate Discovery spacecraft in "2001: A Space Odyssey" and Major Toht’s grisly melting head in "Raiders of the Lost Ark."

22
Dec
2014
This War of Mine
Indie Game Exposes the Intimate Horror of War
By Cody Welsh

One of the newest -- and most successful -- entries into the indie game scene is "This War of Mine," developed and published by 11 Bit Studios. Previously known for mobile games such as "Anomaly" and "Sleepwalker's Journey," 11 Bit created a different kind of game altogether with its latest release, which has generated quite a following amongst the gaming community, particularly on the Steam platform.

15
Dec
2014
SIGGRAPH 2014 job fair.
Spotlight on SIGGRAPH: S3 Provides the Tools for Success
By Deja Collins, in collaboration with S3 Chair Corinne Price

Editor's note: Spotlight on SIGGRAPH is a recurring feature, established to shed light on the various committees and avenues of volunteering within ACM SIGGRAPH and its annual conferences.

12
Dec
2014
MoSh shape capture example
Spotlight on Research: Moving Beyond MoCap

On December 6, 2014, researchers from the Max Planck Institute for Intelligent Systems in Tübingen, Germany, presented a study entitled MoSh: Motion and Shape Capture from Sparse Markers.

3
Dec
2014
President Obama being scanned to create a 3D model
President Obama Lands the First 3D Presidential Portrait
By Kristy Barkan

In his 2013 State of the Union address, President Obama made room in his speech to talk about a subject that some may have found an odd choice for a presidential address: 3D printing. His comments on 3D printing were positive, noting that the technology "has the potential to revolutionize the way we make almost everything." A little over a year later, President Obama's prediction was proven true -- and in a rather personal way.

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