SIGGRAPH 96
Media


How to Download SIGGRAPH 96 Images


To download high-resolution JPEG versions of the SIGGRAPH 96 images on this page (except the logo, which is available without permission), please request the URL and password from Steve Koppel, koppel@siggraph.org.

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Computer Animation Festival

Different Themes
Stuart Sharpe
sharpe@sirius.com
The third in a series of digital collages based on true stories.

Homer3: The Simpsons 1995 Halloween Special
Pacific Data Images, Inc.
jconnor@pid.com
The first traditional 2D character brought to life in 3D for television, plus inside jokes that poke fun at the history of computer animation.

Breath
Will Vinton Studios
lisa@vinton.com
M&M characters hold their breath in order to turn blue, then exhale and return to their normal colors.

Applications

Virtual Neandertals
Paul F. Neumann pneumann@uic.edu
Creation of a series of new, photorealistic images of a Neandertal "family."



If All the World's a Stage: The Impact of Global Illumination on the Entertainment and Architectural Lighting Art
Robert Shakespeare
tcvc@indiana.edu
A demonstration of the practical benefits of integrating still and interactive photo-accurate images into the entertainment and architectural lighting design process.

Animations from NASA's Exploration of Outer Space: Use of Computer Graphics with Satellite Data
Jet Propulsion Laboratory
Jeffrey.R.Hall@spl.nasa.gov
Using computer graphics techniques to display data in a form that can convey more meaning to the general public and the scientific community.

Digital Bayou

Virtual New Orleans
Planet 9 Studios
dcolleen@planet9.com
In this VRML Web site, viewers walk (or fly) down actual New Orleans streets.

Virtual Lepidoptera
Blue Morpho Productions
morpho@warp.com
In a full-immersion, stereoscopic VR presentation, over 350 beautiful species of butterflies from all over the world fly around you in a natural setting.

Plasm: Yer Mug
Silicon Graphics, Inc.
rob@set.engr.sgi.com
A seething artificial-life community behind the looking glass lines up to track and interpret the life forms that inhabit our side of the mirror.

Digital Dixieland
Amy Jo Kim amyjo@naima.com
A location-based example of what an online musical/social experience might look and sound like in the near future.


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Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/