SIGGRAPH 96
Technical Sketches

Medical


Modeling of Human Jaw Motion in Sliding Contact

A geometric approach to sliding motion modeling of complex objects at interactive speeds.

Karol Myszkowski
Oleg G. Okunev
Tosiyasu L. Kunii
The University of Aizu
Aizu-Wakamatsu 965-80 JAPAN
+81.242.37.2601
+81.242.37.2747 fax
c-myszk@u-aizu.ac.jp


A New Growing Algorithm to Determine the Topology of Serially Sectioned Objects

A new solution to the correspondence problem designed to overcome the difficulties of reconstructing invertebrate palaeontological specimens.

Malcolm Herbert
Department of Informatics
University of Wales
Lampeter, Dyfed SA48 7ED
Wales, UNITED KINGDOM
malc@lampeter.ac.uk


Creating Volume-Based Virtual Anatomy for Bioengineering Analysis

An anatomical modeling system, based on a finite-element framework, for creating realistic virtual anatomy for bioengineering and medical applications.

Mark A. Sagar
Gordon D. Mallinson
David Bullivant
Peter J. Hunter
The University of Auckland
Private Bag 92019
Auckland, New Zealand
http://www.esc.auckland.ac.nz/Groups/Bioengineering


Natural Phenomena


Terrain Modeling with Semantic Features

A technique to model intrinsic physical features as transfinite constraints in scattered data interpolation.

Thomas A. Foley
Lang S. Yun
Department of Computer Science and Engineering
Arizona State University
Tempe, Arizona 85287 USA
+1.602.921.8343
+1.602.239.3073 fax
yun@asu.edu


Controlling Fluid Animation

Embedded controllers are used as an interface between the animator and a general tool for calculating three-dimensional fluid flow.

Nick Foster
Dimitri Metaxas
Center for Human Modeling and Simulation
University of Pennsylvania
Philadelphia, Pennsylvania 19104 USA
dnm@graphics.cis.upenn.edu


Interactive Modeling of Branching Structures

A rule-based modeling system that allows graphical interactive definition of botanical structures such as plants, including partial and global constraints and free-form deformations.

Bernd Lintermann
Institute for Dialog and Operating Systems
University of Karlsruhe
76128 Karlsruhe, GERMANY

Oliver Deussen
Institute for Simulation and Graphics
University of Magdeburg
39016 Magdeburg, GERMANY


Virtual Reality


The Go-Go Interaction Technique for Direct Manipulation of VR

Using a growing-arm metaphor, this technique allows seamless direct manipulation of both close objects and those at a distance.

Ivan Poupyrev
Mark Billinghurst
Suzanne Weghorts
Tadao Ichikawa
HIT Lab
University of Washington
Seattle, Washington 98195 USA
poup@hitl.washington.edu


A Networked Virtual Skiing System

Accurate motion simulation from signals produced by a ski training machine equipped with several sensors.

Kozo Satoda
Nobutatsu Nakamura
Akihisa Kenmochi
Keiji Nemoto
Information Technology Research Laboratories
NEC
satoda@joke.cl.nec.co.kp


Distributed, Physically-Based VR with Tactile Feedback

Visual insight into theories of continuum mechanics.

Thomas J. Impelluso
University of California, San Diego
9500 Gilman Drive
La Jolla, California 92093 USA
+1.619.534.7231
impellus@ames.ucsd.edu


Distributed ALIVE

A shared virtual space among several computers that allows two or more people to interact visually with autonomous agents and each other.

Kenneth B. Russell
Bruce M. Blumberg
Alex Pentland
Pattie Maes
MIT Media Lab
{kbrussel, bruce, sandy, pattie}@media.mit.edu


Interfaces


Physically-Based Modeling in Information Categorization

A new information categorization, visualization, and retrieval method.

Jim X. Chen
Department of Computer Science
George Mason University
Fairfax, Virginia 22030 USA
+1.703.993.1720
jchen@cs.gmu.edu


Visualizing WWW Document Term Relations

Content-based visualizations of documents and keywords in 3D spaces.

Richard H. Fowler
Jorge L. Williams
Wendy A.L. Fowler
Department of Computer Science
University of Texas - Pan-American
1201 West University
Edinburg, Texas 78539 USA
+1.210.381.3452
+1.210.384.5099 fax
fowler@panam.edu


WebToons: A Method for Organizing and Humanizing Web Documents

Imagemaps that use cartoons to summarize Web documents and link to corresponding text.

Pamela P. Walatka
MRJ at NASA Ames Research Center
Moffett Field, California 94035 USA
walatka@nas.nasa.gov
http://www.nas.nasa.gov/NAS/TechReports/NASreports/NAS-96-002


Motion Capture


Visually Animated Characters

A system that uses self-calibrating wide-baseline stereo cameras to perform real-time (30Hz) visual motion capture.

Alex Azarbayejani
Bruce Blumberg
Alex Pentland
MIT Media Laboratory
20 Ames Street
Cambridge, Massachusetts 02139 USA
ali@media.mit.edu


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Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/