How Can SIGGRAPH Be More Effective in Promoting Computer Graphics?

How can or should SIGGRAPH foster a vigorous public policy agenda for computer graphics research, development, and applications? SIGGRAPH has the potential to affect all walks of life, industry, and academia by actively addressing certain public policy issues. The panel and the audience define and debate the potential agenda.

Nahum D. Gershon
The MITRE Corporation

Jose Encarnação
Fraunhofer Institute for Computer Graphics

Bob Ellis

Alain Chesnais
Alias | Wavefront

Donald P. Greenberg
Cornell University

Bran Ferren
Walt Disney Imagineering

Webbed Spaces: Between Exhibition and Network

Webbed Spaces, a roundtable panel discussion, brings together artists, curators, and theorists, each of them actively engaged with the Internet in their own practice. They discuss works that emphasize public installation and multi-user approaches, and use these works as points of departure to begin a critical discussion of the Internet and its implications for artmaking, representation, and interactivity.

Perry Hoberman
Telepresence Research

Victoria Vesna
University of California, Santa Barbara

Lorne Falk

Ken Feingold
School of Visual Arts

Laura Kurgan
University of Pennsylvania


Advanced Television for the United States: Status and Issues

An advisory commission on advanced television service (ACATS), appointed by the FCC, is recommending deployment of a new television system that includes interlace, 59.94 and 60 Hz, and non-square pixel spacing. These parameters are fundamentally incompatible with modern computer graphics displays, which do not use interlace, and which operate at display rates exceeding 70 Hz. The panel discusses and debates these issues.

Gary Demos

Alvy Ray Smith
Microsoft Corporation

Craig Birkmaier
Pcube Labs

Glenn Reitmeier
Sarnoff Labs

Mark Richer
Advanced Television Systems Committee

The Soul of the Machine: The Search for Spirituality in Cyberspace

In 1964, Marshall McLuhan prophesied a collective consciousness made possible by electronic technology. Thirty years later, through the Internet, virtual reality, and mass digitization, McLuhan's vision is being realized beyond even his wildest dreams. This panel brings together a diverse array of individuals actively involved in creating work that explores the spiritual impact and meaning of life in the digisphere.

Celia Pearce
momentum media group

Mark Pesce

Paul Godwin
Gravity, Inc.

Char Davies

Rita Addison

Issues in Networking for Entertainment, Graphics, and Data

The next generation of networking combines the telecommunications and data communications industries. Experts discuss this phenomenon and other technologies and issues related to networking in the entertainment, graphics, and media fields. The discussion focuses on the technology behind integrated networking for film, video, and audio distribution, as well as generic computer networking.

Marke Clinger
FORE Systems, Inc.

A. Mark Valenti
Sextant Group

Chuck Garsha
Paramount Pictures

Ray Feeney

Bob Amen

James D. McCabe
Full Spectrum Communications, LLC

Graphics PCs Will Put Workstation Graphics in the Smithsonian

Graphics accelerators for personal computers are rapidly becoming cheaper and more powerful. The panelists consider whether this development spells the end of graphics workstations as we have known them.

Samuel P. Uselton
MRJ, Inc./NASA Ames Research Center

Michael Cox
S3, Inc.

Michael Deering
Sun Microsystems Computer Company

Jay Torborg
Microsoft Corporation

Kurt Akeley
Silicon Graphics, Inc.

Cognition, Perception, and Experience in the Virtual Environment: Do You See What I See?

Panelists compare and contrast cognitive, perceptual, and experiential modes of learning as they relate to immersive, interactive, real-time simulations. They also formulate an approach for applying these modes to design of useful virtual environments. This panel intends to establish a precedent: panelists and the audience will launch an effort within the SIGGRAPH community to establish a much-needed stylistic guide to designing, building, and displaying virtual environments.

Linda Jacobson
Silicon Graphics, Inc.

Creve Maples
MUSE Technologies

Brenda Laurel
Interval Research

Mark Pesce

Char Davies

Rob Tow
Interval Research

Mark Schlager
SRI International

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Final SIGGRAPH 96 Web site update: 25 October 1996.
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