Virtual Reality and Mental Disorders

Computer-augmented perception and the sense of presence in a controlled virtual environment can help treat mental disorders that are awkward, dangerous, or impossible to treat in the real world. This panel focuses on technical, psychological, and ethical issues related to such treatment.

Dorothy Strickland
North Carolina State University

Larry Hodges
Georgia Institute of Technology

Nat Durlach
Massachusetts Institute of Technology

Leese Motherwell
Harvard Medical School

Suzanne Weghorst
University of Washington

Building Compelling VRML Worlds

This panel explores and compares several different directions in large-scale sites that use VRML to show what 3D on the Web can offer: multimedia, responsive, changeable, and expandable worlds. Being "large-scale" is not necessarily correlated with the heft of the files. A better goal is a balance between ideas, visual design, and navigability. With this balance in mind, each panelist explores one of several domains: formation of a vocabulary for "virtual architecture," reconstruction of a lost archaeological site, exploration of hybrid narrative and creation of a "procedural cinema," and creation of a VRML-based Web site business. Panelists present the ideas behind their work and address issues they all have in common: how one weaves motion, lighting, architecture, sound, history, navigation, and narrative into a fabric of interactive experience.

Delle Maxwell
Independent Designer

Clay Graham
Silicon Graphics, Inc.

David Blair
Electronic Cinemamaker

James Waldrop

Live Computer Animation

General-purpose graphics workstations typically used for computer-aided design, scientific computation, visual simulation, and film special effects have become highly sophisticated. They are able to generate high-quality, real-time computer animation for live creation of graphics and effects for television broadcast, a field typically dominated by special-purpose video processing hardware. And they are beginning to appear in a variety of innovative applications. The panel presents some of those innovative applications, reviews the advantages and difficulties of using general-purpose computers for television, discusses technical and business issues related to these applications, and speculates about future directions.

Tim Heidmann
Shoreline Studios, Inc.

Greg Estes
Silicon Graphics, Inc.

Ken Fuhrman
Evolving Video Technologies

Tim Heidmann
Shoreline Studios, Inc.

Chuck Molyneaux
Silicon Graphics, Inc.

Imaging Features in Advanced Computer Graphics Architectures

Something new is happening in computer graphics. In addition to traditional polygonal rendering, the latest commercial graphics systems now incorporate 2D imaging and 3D volumetric capabilities. Why? This panel presents the different approaches used in commercially available systems and concludes with a discussion of which applications will be enabled by these capabilities.

Bob Murphy
Silicon Graphics, Inc.

Henry Fuchs
University of North Carolina at Chapel Hill

Randy Crane
Hewlett-Packard Company

Kurt Akeley
Silicon Graphics, Inc.

Steve Howell
Sun Microsystems Computer Company

Arie Kaufman
State University of New York at Stony Brook

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Final SIGGRAPH 96 Web site update: 25 October 1996.
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