Novel Uses of Graphics To Support Physics Lab Work in a Distance Learning Environment
Raymond Ravaglia and Gary Oas
Abstract: The Education Program for Gifted Youth is dedicated to developing multimedia computer-based stand-alone instructional software in mathematics and physics for advanced high school students. Unlike traditional computer educational applications, this software provides the primary means of instruction. It is ideally suited for those settings where a regular class cannot be offered. Since 1992, over 200 students have completed courses with dramatic results. We demonstrate current efforts and discuss implications for related projects.
Sneaking Analytic Geometry Right by Them Using 3D Graphics
San Diego Supercomputer Center
Abstract: In addition to its many amazing application uses, 3D computer graphics is an effective way to get kids thinking about analytic geometry. We don't call it that, of course. The kids think they are manipulating simple 3D objects to make interesting scenes. But, to do this, they are forced to deal with X, Y, and Z coordinates, and also other geometric parameters, such as radii. Even kids as young as third grade have jumped right into this program and learned to deal with those advanced concepts in order to do cool graphics.
ExploreNet: Constructionism in a Multimedia MUD
University of Central Florida
Abstract: The Virtual Communities Project uses ExploreNet, a multimedia MUD or "habitat," as the centerpiece of an experiment in multi-age constructionist learning. University students build tools for use by secondary students, who construct a simulated world. They then play-test these worlds with younger students. Multi-age and multi-school collaboration occurs through the Internet. This presentation reports lessons learned by the Virtual Communities Project in 1995 and 1996.
Image Manipulation in the K-12 Art Curriculum
United Nations International School
Abstract: This presentation covers development of a computer graphics unit for a high school art curriculum. However, the processes involved can easily be adapted to earlier grade levels using different software and hardware. Attendees learn about the various aspects of developing an image manipulation project for high school art students. Topics include: the process of inputting student images to the computer, the use of Macintosh and Amiga computers for this project, and the specific software packages we use for image processing. Also discussed: reaction of students to this unit, particularly those new to computer graphics. Examples of completed student work are shown.
Preparing for the Age of the Image
South Burlington High School
Abstract: Preparing for the Age of the Image is an education program designed to present students and adult learners with the opportunity to use 2D and 3D animation programs. Students are empowered to become the teachers for succeeding classes. The program is designed to involve as many youngsters as possible from the "at-risk" population to the advanced computer user. The participation of Bill Gates and Microsoft through a Road Ahead Grant has opened the door to development of a program that can be replicated by other schools. This presentation features a video demonstration of student work and gives an overview of the successes and failures in implementing this innovative approach to education.
Educators Program | This Web Site
Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/