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9. Introduction to Computer Graphics
Full Day / Beginning
The SIGGRAPH conference is an exciting event, but it is often a daunting experience for a first-time attendee. This course is designed to ease newcomers into the SIGGRAPH conference experience by presenting the fundamental ideas and vocabulary at a level that can be readily understood. At the end of the day, attendees will be well prepared to understand, appreciate, and learn from the rest of SIGGRAPH 96.
Who Should Attend
The complete beginner who needs to be able to appreciate and understand the rest of the SIGGRAPH conference.Organizer
Mike Bailey
University of California at San DiegoLecturers
Andrew Glassner
Microsoft ResearchPatricia Wenner
Bucknell University
Schedule8:30 am: Welcome, Goals of this Course - Bailey
8:35 am: Display hardware - Wenner
9:00 am: Geometry for computer graphics, Input devices - Bailey
10:00 am: Break
10:15 am: Understanding spec sheets - Wenner
10:45 am: Visible surface determination - Wenner
11:00 am: Modeling - Glassner
12:00 noon: Break
1:30 pm: Rendering - Glassner
2:15 pm: Graphics in a networked environment - Wenner
2:45 pm: Finding further information - Wenner
3:00 pm: Break
3:15 pm: Animation - Glassner
4:00 pm: Virtual reality - Bailey
4:30 pm: Entertainment - Wenner
Courses | This Web Site
Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/